Files
BITFALL/Assets/BITKit/Unity/Scripts/Selection/ISelectable.cs
CortexCore 45913c6b3e 1
2023-08-23 01:59:40 +08:00

33 lines
722 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public enum SelectionState
{
None,
Hover,
Active,
Inactive,
Focus,
Selected,
Enabled,
Checked,
Root,
}
public interface ISelectable
{
Transform GetTransform();
void SetSelectionState(SelectionState state);
}
public interface ISelectableCallback
{
void OnHover(ISelectable selectable);
void OnActive(ISelectable selectable);
void OnInactive(ISelectable selectable);
}
public interface ISelectableComponent
{
void SetSelectionState(SelectionState state);
}
}