BITFALL/Assets/BITKit/Unity/Scripts/Entity/Components/Camera/EntityCamera.cs

23 lines
690 B
C#

using BITKit.Entities.Player;
using UnityEngine;
namespace BITKit.Entities
{
public class EntityCamera : EntityPlayerComponent
{
[Header(Constant.Header.Components)]
public Behaviour aliveCamera;
public Behaviour deathCamera;
[Header(Constant.Header.Reference)]
[SerializeReference, SubclassSelector] public IReference _onSetAlive;
public override void OnAwake()
{
var heal = entity.Get<IHealth>();
heal.OnSetAlive += OnSetAlive;
}
private void OnSetAlive(bool alive)
{
aliveCamera.enabled = alive;
deathCamera.enabled = alive is false;
}
}
}