BITFALL/Assets/BITKit/Unity/Scripts/Tick/GameTickService.cs

109 lines
2.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Timers;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace BITKit
{
[Serializable]
public sealed class GameTick:ITicker
{
public ulong TickCount => GameTickService.TickCount;
public void Add(Action action)=>GameTickService.Add(action);
public void Add(Action<float> action)=>GameTickService.Add(action);
public void Remove(Action<float> action)=>GameTickService.Remove(action);
}
public class GameTickService : MonoBehaviour,ITicker
{
[RuntimeInitializeOnLoadMethod]
private static void Reload()
{
_ActionQueue.Clear();
_AddActionQueue.Clear();
_RemoveQueue.Clear();
TickCount = ulong.MinValue;
}
private static readonly Queue<Action> _ActionQueue = new();
private static readonly Queue<Action<float>> _AddActionQueue = new();
private static readonly Queue<Action<float>> _RemoveQueue = new();
private static event Action<float> _TickEvents;
public static void Add(Action action)=>_ActionQueue.Enqueue(action);
public static void Add(Action<float> action)=>_AddActionQueue.Enqueue(action);
public static void Remove(Action<float> action)=>_RemoveQueue.Enqueue(action);
public static ulong TickCount { get; private set; }
ulong ITicker.TickCount => TickCount;
void ITicker.Add(Action action)=>Add(action);
void ITicker.Add(Action<float> action)=>Add(action);
void ITicker.Remove(Action<float> action)=>Remove(action);
[SerializeField] private int tickRate = 32;
[SerializeField] private bool isMainThread;
[SerializeField] private bool isConcurrent;
private readonly Timer _timer = new();
private float _deltaTime;
private double _lastTime;
private void Start()
{
tickRate = Mathf.Clamp(tickRate, 1, 128);
_deltaTime = 1f / tickRate;
_timer.Elapsed += Tick;
_timer.AutoReset = isConcurrent;
_timer.Interval = TimeSpan.FromSeconds(_deltaTime).TotalMilliseconds;
_timer.Start();
destroyCancellationToken.Register(() =>
{
_timer.Stop();
_timer.Dispose();
});
}
private async void Tick(object sender, ElapsedEventArgs e)
{
TickCount++;
try
{
var delta = BITApp.Time.TimeAsDouble - _lastTime;
_lastTime = BITApp.Time.TimeAsDouble;
if (isMainThread) await UniTask.SwitchToMainThread(destroyCancellationToken);
while (_ActionQueue.TryDequeue(out var action))
{
action?.Invoke();
}
_TickEvents?.Invoke((float)delta);
}
catch (OperationCanceledException)
{
return;
}
catch (Exception exception)
{
BIT4Log.LogException(exception);
}
while (_AddActionQueue.TryDequeue(out var action))
{
_TickEvents += action;
}
while (_RemoveQueue.TryDequeue(out var action))
{
_TickEvents -= action;
}
if (isConcurrent is false && destroyCancellationToken.IsCancellationRequested is false)
{
_timer.Start();
}
}
}
}