BITFALL/Assets/BITKit/Unity/Scripts/Entity/Components/Camera/EntityCamera.cs

26 lines
744 B
C#

using UnityEngine;
namespace BITKit.Entities
{
public class EntityCamera : EntityPlayerComponent
{
[Header(Constant.Header.Components)]
public Behaviour aliveCamera;
public Behaviour deathCamera;
[Header(Constant.Header.Reference)]
[SerializeReference, SubclassSelector] public IReference _onSetAlive;
public override void OnPlayerInitialized()
{
OnSetAlive(true);
}
public override void OnPlayerDispose()
{
aliveCamera.enabled = deathCamera.enabled = false;
}
private void OnSetAlive(bool alive)
{
aliveCamera.enabled = alive;
deathCamera.enabled = alive is false;
}
}
}