56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
#if UNITY_EDITOR
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using System;
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using UnityEngine;
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namespace GSpawn
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{
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public class ShortcutProfileDb : ProfileDb<ShortcutProfile>
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{
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private static ShortcutProfileDb _instance;
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// Note: As with all UI objects, make them NonSerialized so that they can be imported
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// into another project.
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[NonSerialized]
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private ShortcutProfileDbUI _ui;
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public ShortcutProfileDbUI ui
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{
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get
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{
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if (_ui == null)
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_ui = AssetDbEx.loadScriptableObject<ShortcutProfileDbUI>(PluginFolders.shortcutProfiles);
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return _ui;
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}
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}
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public override string folderPath { get { return PluginFolders.shortcutProfiles; } }
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public static ShortcutProfileDb instance
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{
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get
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{
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if (_instance == null)
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_instance = AssetDbEx.loadScriptableObject<ShortcutProfileDb>(PluginFolders.shortcutProfiles);
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return _instance;
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}
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}
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public static bool exists { get { return _instance != null; } }
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public bool processEvent(Event e)
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{
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return activeProfile.processEvent(e);
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}
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protected override void onActiveProfileChanged()
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{
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UIRefresh.refreshShortcutToolTips();
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}
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protected override void onDestroy()
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{
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ScriptableObjectEx.destroyImmediate(_ui);
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}
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}
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}
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#endif |