BITFALL/Assets/Plugins/_MK/MKGlow/Shaders/UI/UI-DefaultFont.shader

24 lines
787 B
GLSL

//Based on unity builtin shader
Shader "MK/Glow/UI/Default Font" {
Properties {
[PerRendererData] _MainTex ("Font Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
[NoScaleOffset] _EmissionMap ("Emission Texture", 2D) = "white" {}
[HDR] _EmissionColor ("Emission Color", Color) = (1,1,1,1)
}
FallBack "MK/Glow/UI/Default"
}