BITFALL/Assets/Plugins/_MK/MKGlow/Editor/InstallWizard.cs

248 lines
12 KiB
C#

//////////////////////////////////////////////////////
// MK Install Wizard Base //
// //
// Created by Michael Kremmel //
// www.michaelkremmel.de //
// Copyright © 2021 All rights reserved. //
//////////////////////////////////////////////////////
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
#if UNITY_EDITOR
using Configuration = MK.Glow.Editor.InstallWizard.Configuration;
namespace MK.Glow.Editor.InstallWizard
{
public sealed class InstallWizard : EditorWindow
{
#pragma warning disable CS0414
private static readonly string _version = "4.6.4";
#pragma warning restore CS0414
private static readonly Vector2Int _referenceResolution = new Vector2Int(2560, 1440);
private static float _sizeScale;
private static int _scaledWidth;
private static int _scaledHeight;
private static Vector2 _windowScrollPos;
private static readonly int _rawWidth = 360;
private static readonly int _rawHeight = 640;
private static readonly string _title = "MK Glow Install Wizard";
private GUIStyle _flowTextStyle { get { return new GUIStyle(EditorStyles.label) { wordWrap = true }; } }
private static readonly int _loadTimeInFrames = 72;
private static int _waitFramesTillReload = _loadTimeInFrames;
private static InstallWizard _window;
private static RenderPipeline _targetRenderPipeline = RenderPipeline.Built_in_PostProcessingStack;
private static bool _showInstallerOnReload = true;
[MenuItem("Window/MK/Glow/Install Wizard")]
private static void ShowWindow()
{
if(Screen.currentResolution.height > Screen.currentResolution.width)
_sizeScale = (float) Screen.currentResolution.width / (float)_referenceResolution.x;
else
_sizeScale = (float) Screen.currentResolution.height / (float)_referenceResolution.y;
_scaledWidth = (int)((float)_rawWidth * _sizeScale);
_scaledHeight = (int)((float)_rawHeight * _sizeScale);
_window = (InstallWizard) EditorWindow.GetWindow<InstallWizard>(true, _title, true);
_window.minSize = new Vector2(_scaledWidth, _scaledHeight);
_window.maxSize = new Vector2(_scaledWidth * 2, _scaledHeight * 2);
_window.Show();
}
[InitializeOnLoadMethod]
private static void ShowInstallerOnReload()
{
QueryReload();
}
private static void QueryReload()
{
_waitFramesTillReload = _loadTimeInFrames;
EditorApplication.update += Reload;
}
private static void Reload()
{
if (_waitFramesTillReload > 0)
{
--_waitFramesTillReload;
}
else
{
EditorApplication.update -= Reload;
if(Configuration.isReady && Configuration.TryGetShowInstallerOnReload())
ShowWindow();
}
}
private void OnGUI()
{
if(Configuration.isReady)
{
_windowScrollPos = EditorGUILayout.BeginScrollView(_windowScrollPos);
Texture2D titleImage = Configuration.TryGetTitleImage();
if(titleImage)
{
float titleScaledWidth = EditorGUIUtility.currentViewWidth - EditorGUIUtility.standardVerticalSpacing * 4;
float titleScaledHeight = titleScaledWidth * ((float)titleImage.height / (float)titleImage.width);
Rect titleRect = EditorGUILayout.GetControlRect();
titleRect.width = titleScaledWidth;
titleRect.height = titleScaledHeight;
GUI.DrawTexture(titleRect, titleImage, ScaleMode.ScaleToFit);
GUILayout.Label("", GUILayout.Height(titleScaledHeight - 20));
Divider();
}
EditorGUILayout.LabelField("1. Select your Render Pipeline setup", UnityEditor.EditorStyles.boldLabel);
_targetRenderPipeline = Configuration.TryGetRenderPipeline();
EditorGUI.BeginChangeCheck();
_targetRenderPipeline = (RenderPipeline) EditorGUILayout.EnumPopup("Render Pipeline Setup", _targetRenderPipeline);
if(EditorGUI.EndChangeCheck())
Configuration.TrySetRenderPipeline(_targetRenderPipeline);
VerticalSpace();
Divider();
VerticalSpace();
EditorGUILayout.LabelField("2. Import Package", UnityEditor.EditorStyles.boldLabel);
if(GUILayout.Button("Import / Update Package"))
{
EditorUtility.DisplayProgressBar("MK Toon Install Wizard", "Importing Package", 0.5f);
Configuration.ImportShaders(_targetRenderPipeline);
EditorUtility.ClearProgressBar();
}
switch(_targetRenderPipeline)
{
case RenderPipeline.Built_in_Legacy:
EditorGUILayout.LabelField("Attach the MK Glow component to your rendering camera.", _flowTextStyle);
break;
case RenderPipeline.Built_in_PostProcessingStack:
EditorGUILayout.LabelField("1. Make sure the Post Processing Stack is installed. It can be installed via the Package Manager (Window -> Package Manager)", _flowTextStyle);
EditorGUILayout.LabelField("2. On your Post Processing Stack Profile add the “MK/MKGlow” component.", _flowTextStyle);
break;
//case RenderPipeline.Lightweight:
//EditorGUILayout.LabelField("On your Post Processing Stack V2 Profile add the “MK/MKGlow” component.", _flowTextStyle);
//break;
case RenderPipeline.Universal3D:
#if UNITY_2021_2_OR_NEWER
case RenderPipeline.Universal2D:
#endif
EditorGUILayout.LabelField("1. On your Universal Render Pipeline Renderer Asset add the custom Renderer Feature: MK Glow Renderer Feature.", _flowTextStyle);
EditorGUILayout.LabelField(@"2. On your Volume Profile add MK Glow via “Post-processing/MK/MKGlow” (optional).", _flowTextStyle);
break;
case RenderPipeline.High_Definition:
EditorGUILayout.LabelField("1. Add MKGlow to your custom post processing under HDRP Default/Global Settings on the “Before Post Process” List. Navigate to it via: Edit > Project Settings > HDRP Default/Global Settings.", _flowTextStyle);
EditorGUILayout.LabelField(@"2. On your Volume Profile add MK Glow via “Post-processing/MK/MKGlow”", _flowTextStyle);
break;
}
VerticalSpace();
Divider();
VerticalSpace();
int readMeNumber = 4;
/*
if(_targetRenderPipeline == RenderPipeline.Lightweight)
{
readMeNumber = 3;
EditorGUILayout.LabelField("3. Examples are not available for the Lightweight Render Pipeline.", _flowTextStyle);
VerticalSpace();
Divider();
}
else
*/
{
EditorGUILayout.LabelField("3. Import Examples (optional)", UnityEditor.EditorStyles.boldLabel);
EditorGUILayout.LabelField("Example Scenes are based on Linear Color Space and HDR. Make sure to change from Gamma to Linear Color Space and enable HDR.", _flowTextStyle);
switch(_targetRenderPipeline)
{
case RenderPipeline.Built_in_Legacy:
case RenderPipeline.Built_in_PostProcessingStack:
break;
//case RenderPipeline.Lightweight:
//break;
case RenderPipeline.Universal3D:
#if UNITY_2021_2_OR_NEWER
case RenderPipeline.Universal2D:
#endif
EditorGUILayout.LabelField("Example Scenes using the Post Process Volumes Workmode on the MK Glow Renderer Feature.", _flowTextStyle);
break;
case RenderPipeline.High_Definition:
break;
}
EditorGUILayout.LabelField("Old Input Manager is used for the examples.", _flowTextStyle);
if(GUILayout.Button("Import Examples"))
{
EditorUtility.DisplayProgressBar("MK Toon Install Wizard", "Importing Examples", 0.5f);
Configuration.ImportExamples(_targetRenderPipeline);
EditorUtility.ClearProgressBar();
}
VerticalSpace();
Divider();
ExampleContainer[] examples = Configuration.TryGetExamples();
bool anyExamplesAvailable = false;
for(int i = 0; i < examples.Length; i++)
{
if(examples[i].scene != null)
{
anyExamplesAvailable = true;
break;
}
}
if(examples.Length > 0 && anyExamplesAvailable)
{
VerticalSpace();
EditorGUILayout.LabelField("Example Scenes:");
EditorGUILayout.BeginHorizontal();
for(int i = 0; i < examples.Length; i++)
{
if(examples[i].scene != null)
examples[i].DrawEditorButton();
}
EditorGUILayout.EndHorizontal();
VerticalSpace();
Divider();
}
}
VerticalSpace();
EditorGUILayout.LabelField(readMeNumber.ToString() + ". Read Me (Recommended)", UnityEditor.EditorStyles.boldLabel);
if(GUILayout.Button("Open Read Me"))
{
Configuration.OpenReadMe();
}
VerticalSpace();
Divider();
VerticalSpace();
_showInstallerOnReload = Configuration.TryGetShowInstallerOnReload();
EditorGUI.BeginChangeCheck();
_showInstallerOnReload = EditorGUILayout.Toggle("Show Installer On Reload", _showInstallerOnReload);
if(EditorGUI.EndChangeCheck())
Configuration.TrySetShowInstallerOnReload(_showInstallerOnReload);
EditorGUILayout.EndScrollView();
GUI.FocusControl(null);
}
else
{
Repaint();
}
}
private static void VerticalSpace()
{
GUILayoutUtility.GetRect(1f, EditorGUIUtility.standardVerticalSpacing);
}
private static void Divider()
{
GUILayout.Box("", new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.Height(2) });
}
}
}
#endif