BITFALL/Assets/Artists/Scripts/Entities/Movement/MotionBasedAnimancerState.cs

20 lines
488 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Animancer;
using UnityEngine;
namespace BITFALL.Movement.MotionBased
{
[Serializable]
public sealed class MotionBasedClipTransition : ClipTransition, IMotionBasedAnimationState
{
object ICloneable.Clone() => MemberwiseClone();
}
[Serializable]
public sealed class MotionBasedMixTransition : LinearMixerTransition, IMotionBasedAnimationState
{
object ICloneable.Clone() => MemberwiseClone();
}
}