ArmaTure
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1
|
2023-10-20 19:31:12 +08:00 |
Character
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init
|
2023-06-08 14:09:50 +08:00 |
Experimental
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1
|
2023-10-24 23:37:59 +08:00 |
Loot
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1
|
2023-12-30 17:37:48 +08:00 |
NPC
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1
|
2023-11-30 00:23:23 +08:00 |
Placement
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1
|
2023-11-15 23:54:54 +08:00 |
Props
|
1
|
2023-12-03 17:35:43 +08:00 |
Rig
|
add building
|
2024-01-27 04:09:57 +08:00 |
Scenes
|
add building
|
2024-01-27 04:09:57 +08:00 |
Services
|
add building
|
2024-01-27 04:09:57 +08:00 |
Vehicles
|
add building
|
2024-01-27 04:09:57 +08:00 |
AI Shooter Variant.prefab
|
breakpoint
|
2023-12-26 20:07:19 +08:00 |
Arsonist Variant.prefab
|
breakpoint
|
2023-12-26 20:07:19 +08:00 |
BITBullet.prefab
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1
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2023-11-02 20:58:55 +08:00 |
EntityProxy.prefab
|
breakpoint
|
2023-12-26 20:07:19 +08:00 |
Gravity Player.prefab
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1
|
2023-11-15 23:54:54 +08:00 |
Main Camera.prefab
|
breakpoint
|
2023-12-26 20:07:19 +08:00 |
Physics Zombie.prefab
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1
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2024-01-03 00:27:12 +08:00 |
Player.prefab
|
add building
|
2024-01-27 04:09:57 +08:00 |
Proxy-Player.prefab
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1
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2023-12-15 23:44:39 +08:00 |
Zombie.prefab
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1
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2023-12-30 17:37:48 +08:00 |
Zombie_Crawl Variant.prefab
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1
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2023-12-30 17:37:48 +08:00 |
撤离区域.prefab
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1
|
2023-10-20 19:31:12 +08:00 |
空降区域.prefab
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1
|
2023-10-20 19:31:12 +08:00 |