BITFALL/Assets/Artists/Scripts/Entity/KinematicMovement/CharacterState.cs

23 lines
401 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using BITKit;
using BITKit.Entities;
using KinematicCharacterController;
using BITKit.StateMachine;
namespace BITFALL.Entites
{
public interface CharacterState:IState
{
}
/* None,
Default,
Vault,
Slide,
Drive,
Climb,
KnockDown,
Anchor, */
}