23 lines
401 B
C#
23 lines
401 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using BITKit;
|
|
using BITKit.Entities;
|
|
using KinematicCharacterController;
|
|
using BITKit.StateMachine;
|
|
namespace BITFALL.Entites
|
|
{
|
|
public interface CharacterState:IState
|
|
{
|
|
|
|
}
|
|
|
|
/* None,
|
|
Default,
|
|
Vault,
|
|
Slide,
|
|
Drive,
|
|
Climb,
|
|
KnockDown,
|
|
Anchor, */
|
|
} |