BITFALL/Assets/BITKit/UnityPluginsSupport/NodeCanvas/Data/DataCommand.cs

28 lines
532 B
C#

using System.Collections;
using System.Collections.Generic;
using NodeCanvas.Framework;
using UnityEngine;
namespace BITKit.NodeCanvas
{
public sealed class CheckEnvironmentVariable:ActionTask
{
public BBParameter<string> key;
protected override void OnUpdate()
{
if (Data.Get<bool>(key.value))
{
EndAction(true);
}
}
}
public sealed class WaitUntilEnvironmentVariable:ConditionTask
{
public BBParameter<string> key;
protected override bool OnCheck()
{
return Data.Get<bool>(key.value);
}
}
}