63 lines
1.4 KiB
Plaintext
63 lines
1.4 KiB
Plaintext
Shader "TrailsFX/ClearMask" {
|
|
Properties {
|
|
_Cull ("Cull", Int) = 2
|
|
}
|
|
SubShader
|
|
{
|
|
Tags { "Queue"="Transparent+110" "RenderType"="Transparent" }
|
|
|
|
Pass
|
|
{
|
|
Stencil {
|
|
Ref 2
|
|
ReadMask 2
|
|
WriteMask 2
|
|
Comp equal
|
|
Pass zero
|
|
}
|
|
ColorMask 0
|
|
ZTest Always
|
|
ZWrite Off
|
|
Cull [_Cull]
|
|
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile_instancing assumeuniformscaling nolightprobe nolodfade nolightmap
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
float4 pos : SV_POSITION;
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
v2f vert (appdata v)
|
|
{
|
|
v2f o;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
o.pos = UnityObjectToClipPos(v.vertex);
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
{
|
|
UNITY_SETUP_INSTANCE_ID(i);
|
|
return 0;
|
|
}
|
|
ENDCG
|
|
}
|
|
|
|
}
|
|
} |