33 lines
563 B
C#
33 lines
563 B
C#
using UnityEngine;
|
|
|
|
namespace TrailsFX.Demos {
|
|
|
|
public class MoveObject : MonoBehaviour
|
|
{
|
|
|
|
|
|
void Update ()
|
|
{
|
|
Rigidbody rb = GetComponent<Rigidbody> ();
|
|
if (rb == null)
|
|
return;
|
|
|
|
Vector3 direction = Vector3.zero;
|
|
if (Input.GetKey (KeyCode.A)) {
|
|
direction = Vector3.right;
|
|
}
|
|
if (Input.GetKey (KeyCode.D)) {
|
|
direction = Vector3.left;
|
|
}
|
|
if (Input.GetKey (KeyCode.W)) {
|
|
direction = Vector3.back;
|
|
}
|
|
if (Input.GetKey (KeyCode.S)) {
|
|
direction = Vector3.forward;
|
|
}
|
|
rb.AddForce (direction * 10);
|
|
|
|
}
|
|
}
|
|
|
|
} |