BITFALL/Assets/Artists/Scripts/Item/ScriptableIndustryComponent.cs

17 lines
398 B
C#

using System.Collections;
using System.Collections.Generic;
using BITFALL;
using BITFALL.Guns.Modify;
using BITKit.Modification;
using UnityEngine;
namespace BITFALL.Items
{
public class ScriptableIndustryComponent : ScriptableItem
{
[Header(nameof(ScriptableIndustryComponent))]
[SerializeReference, SubclassSelector] private IModifyElement type;
public IModifyElement Type => type;
}
}