17 lines
398 B
C#
17 lines
398 B
C#
using System.Collections;
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using System.Collections.Generic;
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using BITFALL;
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using BITFALL.Guns.Modify;
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using BITKit.Modification;
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using UnityEngine;
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namespace BITFALL.Items
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{
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public class ScriptableIndustryComponent : ScriptableItem
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{
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[Header(nameof(ScriptableIndustryComponent))]
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[SerializeReference, SubclassSelector] private IModifyElement type;
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public IModifyElement Type => type;
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}
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}
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