BITFALL/Assets/Plugins/Character Controller Pro/Demo/Scripts/PerformanceCharacterBehavio...

35 lines
906 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Lightbug.CharacterControllerPro.Core;
using Lightbug.Utilities;
namespace Lightbug.CharacterControllerPro.Demo
{
public class PerformanceCharacterBehaviour : MonoBehaviour
{
public CharacterActor characterActor = null;
float sineAmplitude;
float sineAngularSpeed;
float sinePhase;
void Start()
{
sineAmplitude = Random.Range(8f, 15f);
sineAngularSpeed = Random.Range(0.5f, 2f);
sinePhase = Random.Range(0f, 90f);
}
void FixedUpdate()
{
characterActor.VerticalVelocity += Vector3.down * 15f * Time.deltaTime;
characterActor.PlanarVelocity = CustomUtilities.Multiply(Vector3.forward, sineAmplitude * Mathf.Sin(Time.time * sineAngularSpeed + sinePhase));
}
}
}