BITFALL/Assets/Plugins/Character Controller Pro/Demo/Scripts/LineRendererUtility.cs

36 lines
752 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Lightbug.CharacterControllerPro.Demo
{
[RequireComponent(typeof(LineRenderer))]
public class LineRendererUtility : MonoBehaviour
{
public Transform target = null;
LineRenderer lineRenderer = null;
void Awake()
{
lineRenderer = GetComponent<LineRenderer>();
}
void Update()
{
if (target == null)
return;
lineRenderer.positionCount = 2;
lineRenderer.SetPositions(
new Vector3[] {
transform.position,
target.position
}
);
}
}
}