BITFALL/Assets/Plugins/AssetStoreReady/RigidbodyTargetMatching/Scripts/TargetMatching.cs

17 lines
311 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TargetMatching : RigidbodyMatchingBase
{
[Header("Target")]
public Transform Target;
protected override void FixedUpdate()
{
SetTargetPlacement(Target);
base.FixedUpdate();
}
}