BITFALL/Assets/Plugins/AssetStoreReady/RigidbodyTargetMatching/Scripts/PlacementMatching.cs

18 lines
400 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlacementMatching : RigidbodyMatchingBase
{
[Header("Placement")]
public Vector3 TargetPosition;
public Vector3 TargetRotation;
protected override void FixedUpdate()
{
SetTargetPlacement(TargetPosition, Quaternion.Euler(TargetRotation));
base.FixedUpdate();
}
}