BITFALL/Assets/BITKit/Unity/Scripts/Physics/PhysicsImpacter.cs

16 lines
412 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class PhysicsImpact : MonoBehaviour
{
private void OnCollisionEnter(Collision collision)
{
if (collision.transform.TryGetComponent<IPhysicsImpact>(out var impact))
{
impact.AddImpact(collision.relativeVelocity);
}
}
}
}