BITFALL/Assets/BITKit/Core/Optional/Optional.cs

62 lines
1.3 KiB
C#

using System;
namespace BITKit
{
public interface IOptional
{
bool Allow { get; }
object Value { get; }
}
public interface IOptional<T>
{
bool Allow { get; set; }
T Value { get; set; }
T IfNotAllow(T value);
}
[System.Serializable]
public class Optional<T> : IOptional<T>
{
#if NET5_0_OR_GREATER
bool allow;
T value;
#else
[UnityEngine.SerializeField]
bool allow;
[UnityEngine.SerializeField]
T value;
#endif
public bool Allow { get => allow; set => allow = value;}
public T Value
{
get => value;
set=>this.value=value;
}
public T IfNotAllow(T other)
{
return Allow ? Value : other;
}
public T IfNotAllow(Func<T> other)
{
return Allow ? Value : other.Invoke();
}
public void SetValueThenAllow(T newValue)
{
value = newValue;
allow = true;
}
public void Clear()
{
Allow = false;
value = default;
}
public static implicit operator T(Optional<T> self)
{
return self.value;
}
}
}