31 lines
616 B
C#
31 lines
616 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using BITKit.Entities;
|
|
using UnityEngine;
|
|
using IEntity = BITKit.Entities.IEntity;
|
|
|
|
namespace BITFALL.Scenes
|
|
{
|
|
public struct SceneAreaDamage:IDamageType{
|
|
|
|
}
|
|
public class SceneDamageArea : MonoBehaviour
|
|
{
|
|
[SerializeField] private int damage = 128;
|
|
public void OnDetected(Collider other)
|
|
{
|
|
if(enabled is false) return;
|
|
if (other.TryGetComponent<Entity>(out var entity))
|
|
{
|
|
entity.Invoke<DamageMessage>(new DamageMessage()
|
|
{
|
|
Damage = damage,
|
|
DamageType = new SceneAreaDamage(),
|
|
Target = entity
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|