BITFALL/Assets/Artists/Scripts/Scenes/ColliderBasedSelection.cs

33 lines
669 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using BITKit;
using UnityEngine;
using UnityEngine.Events;
namespace BITFALL.Scenes
{
public class ColliderBasedSelection : MonoBehaviour,IDescription,IAction
{
[SerializeField] private string description;
[SerializeField] private UnityEvent onSelected;
[SerializeField] private new Collider collider;
private void Start()
{
if (collider == null)
collider = GetComponent<Collider>();
var selectable = GetComponent<ISelectable>();
selectable.OnActive += Execute;
}
public string Name => description;
public void Execute()
{
onSelected?.Invoke();
}
}
}