21 lines
564 B
C#
21 lines
564 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Unity.Mathematics;
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using UnityEngine;
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namespace BITFALL.Placement
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{
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public class UnityPlacementObject : MonoBehaviour,IPlacementObject
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{
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[SerializeField] private int3 size;
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[SerializeField] private float positionIncrement = 1;
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[SerializeField] private int rotationIncrement = 15;
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public float PositionIncrement => positionIncrement;
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public int RotationIncrement => rotationIncrement;
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public int3 Size => size;
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public IPlacementObject CreateInstance()=>
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Instantiate(this);
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}
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}
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