BITFALL/Assets/Artists/Scripts/Network/ExampleService.cs

33 lines
649 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITFALL
{
public sealed class ServerRpc : System.Attribute{}
public sealed class ClientRpc : System.Attribute{}
public class ExampleService : MonoBehaviour
{
void Start()
{
EatItem();
//await xxx.Call(EtaItem);
//RpcEatitem;
}
[ServerRpc]
public void EatItem()
{
RpcEatItem();
//client.Rpc(RpcEatItem);
}
[ClientRpc]
public void RpcEatItem()
{
}
}
}