BITFALL/Assets/BITKit/Unity/Scripts/Components/ShowProfiler.cs

61 lines
2.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class ShowProfiler : MonoBehaviour
{
[Header(Constant.Header.Settings)]
[SubclassSelector, SerializeReference] public References pingAddress;
[SerializeField] private IntervalUpdate fpsInterval;
[Header(Constant.Header.Output)]
[SerializeReference,SubclassSelector] private IProvider fpsOutput;
[SerializeReference,SubclassSelector] private IProvider pingOutput;
[SerializeReference,SubclassSelector] private IProvider resolutionOutput;
[SerializeReference,SubclassSelector] private IProvider frameRateOutput;
[SerializeReference, SubclassSelector] private INetClient clientPing;
private readonly DeltaTimer timer = new();
private Ping ping;
[Header(Constant.Header.InternalVariables)]
private int frameRate;
private void Update()
{
timer.Update();
frameRate = timer;
resolutionOutput?.Set(Screen.currentResolution.ToString());
if (fpsInterval.AllowUpdate)
fpsOutput.Set((string)timer);
if (clientPing is not null)
{
pingOutput.Set(clientPing.Ping.ToString());
}
else if (pingOutput is not null)
{
switch (ping)
{
case null:
ping = new Ping(pingAddress);
break;
case var x when x.isDone:
pingOutput.Set(ping.time.ToString());
ping = new Ping(pingAddress);
break;
}
}
frameRateOutput?.Set(Application.targetFrameRate is -1 or 0
? "Unlimited"
: Application.targetFrameRate.ToString());
}
private void OnDestroy()
{
ping?.DestroyPing();
}
}
}