BITFALL/Assets/GSpawn - Level Designer/Scripts/Prefabs/UIIntRangePrefabItem.cs

128 lines
5.1 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
using UnityEngine.UIElements;
using System.Collections.Generic;
namespace GSpawn
{
public class UIIntRangePrefabItemData : IUIItemStateProvider
{
public IntRangePrefab intRangePrefab;
public IntRangePrefabProfile intRangePrefabProfile;
public bool uiSelected { get { return intRangePrefab.uiSelected; } set { intRangePrefab.uiSelected = value; } }
public CopyPasteMode uiCopyPasteMode { get { return intRangePrefab.uiCopyPasteMode; } set { intRangePrefab.uiCopyPasteMode = value; } }
public PluginGuid guid { get { return intRangePrefab.guid; } }
}
public class UIIntRangePrefabItem : GridViewItem<UIIntRangePrefabItemData>
{
private PrefabPreviewUI _prefabPreviewUI;
private VisualElement _previewImage;
private Vector2 _imageSize;
private Button _defaultPrefabButton;
public override string displayName { get { return data.intRangePrefab.prefabAsset.name; } }
public override PluginGuid guid { get { return getItemId(data.intRangePrefab); } }
public override Vector2 imageSize
{
get { return _imageSize; }
set
{
_imageSize = value;
_previewImage.style.width = value.x;
_previewImage.style.height = value.y;
style.maxWidth = _imageSize.x;
}
}
public static PluginGuid getItemId(IntRangePrefab irPrefab)
{
return irPrefab.guid;
}
public static void getItemIds(List<IntRangePrefab> irPrefabs, List<PluginGuid> ids)
{
ids.Clear();
foreach (var prefab in irPrefabs)
ids.Add(getItemId(prefab));
}
protected override void onRefreshUI()
{
applyVariableStates();
}
protected override void onBuildUI()
{
_prefabPreviewUI = new PrefabPreviewUI();
_prefabPreviewUI.initialize(this, _imageSize, () =>
{
_defaultPrefabButton = UI.createToolbarButton(TexturePool.instance.defaultObject, UI.ButtonStyle.Push, UIValues.smallToolbarButtonSize, _prefabPreviewUI.bottomToolbar);
UI.useDefaultMargins(_defaultPrefabButton);
_defaultPrefabButton.tooltip = "Set this as the default pick prefab.";
});
_prefabPreviewUI.onRotatePreview = (p) => { data.intRangePrefab.rotatePreview(p.mouseDelta); };
_previewImage = _prefabPreviewUI.previewImage;
_displayNameLabel = _prefabPreviewUI.prefabNameLabel;
_displayNameLabel.style.color = getDisplayNameLabelColor();
applyVariableStates();
registerCallbacks();
}
private Color getDisplayNameLabelColor()
{
if (!data.intRangePrefab.used) return UIValues.unusedPrefabLabelColor;
return UIValues.prefabPreviewNameLabelColor;
}
private void applyDefaultPrefabState()
{
if (!data.intRangePrefabProfile.isDefaultPickPrefab(data.intRangePrefab))
{
_defaultPrefabButton.style.unityBackgroundImageTintColor = UIValues.disabledColor;
}
else
{
_defaultPrefabButton.style.unityBackgroundImageTintColor = Color.white;
}
}
private void applyVariableStates()
{
_previewImage.style.backgroundImage = data.intRangePrefab.previewTexture;
_previewImage.tooltip = displayName;
_displayNameLabel.text = data.intRangePrefab.prefabAsset.name;
_displayNameLabel.style.color = getDisplayNameLabelColor();
applyDefaultPrefabState();
}
private void registerCallbacks()
{
_prefabPreviewUI.resetPreviewButton.clicked += () => { data.intRangePrefab.resetPreview(); };
_prefabPreviewUI.pingButton.clicked += () => { data.intRangePrefab.prefabAsset.pingPrefabAsset(); };
_defaultPrefabButton.RegisterCallback<MouseUpEvent>((p) =>
{
var currentDefaultPick = data.intRangePrefabProfile.defaultPickPrefab;
if (currentDefaultPick != null)
{
if (currentDefaultPick == data.intRangePrefab) data.intRangePrefabProfile.setDefaultPickPrefab(null);
else
{
data.intRangePrefabProfile.setDefaultPickPrefab(data.intRangePrefab);
IntRangePrefabProfileDbUI.instance.onIntRangePrefabNeedsUIRefresh(currentDefaultPick);
}
}
else data.intRangePrefabProfile.setDefaultPickPrefab(data.intRangePrefab);
applyDefaultPrefabState();
});
}
}
}
#endif