327 lines
10 KiB
C#
327 lines
10 KiB
C#
#if UNITY_EDITOR
|
|
//#define SCATTER_BRUSH_PREFAB_PROFILE_NO_DUPLICATE_PREFABS
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace GSpawn
|
|
{
|
|
public class ScatterBrushPrefabProfile : Profile
|
|
{
|
|
private SerializedObject _serializedObject;
|
|
[SerializeField]
|
|
private List<ScatterBrushPrefab> _prefabs = new List<ScatterBrushPrefab>();
|
|
|
|
[NonSerialized]
|
|
private bool _probabilityTableDirty = true;
|
|
[NonSerialized]
|
|
private CumulativeProbabilityTable<ScatterBrushPrefab> _probabilityTable = new CumulativeProbabilityTable<ScatterBrushPrefab>();
|
|
[NonSerialized]
|
|
private List<ScatterBrushPrefab> _scatterBrushPrefabBuffer = new List<ScatterBrushPrefab>();
|
|
|
|
public int numPrefabs { get { return _prefabs.Count; } }
|
|
|
|
public SerializedObject serializedObject
|
|
{
|
|
get
|
|
{
|
|
if (_serializedObject == null) _serializedObject = new SerializedObject(this);
|
|
return _serializedObject;
|
|
}
|
|
}
|
|
|
|
public bool isAnyPrefabUsed()
|
|
{
|
|
foreach (var prefab in _prefabs)
|
|
{
|
|
if (prefab.used) return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void onPrefabsSpawnChanceChanged()
|
|
{
|
|
_probabilityTableDirty = true;
|
|
}
|
|
|
|
public void onPrefabsUsedStateChanged()
|
|
{
|
|
_probabilityTableDirty = true;
|
|
}
|
|
|
|
public ScatterBrushPrefab pickPrefab()
|
|
{
|
|
if (_probabilityTableDirty)
|
|
{
|
|
_probabilityTable.clear();
|
|
foreach (var prefab in _prefabs)
|
|
{
|
|
if (prefab.used)
|
|
_probabilityTable.addEntityAndRefresh(prefab, prefab.spawnChance);
|
|
}
|
|
|
|
_probabilityTableDirty = false;
|
|
}
|
|
|
|
return _probabilityTable.pickEntity();
|
|
}
|
|
|
|
public void resetPrefabPreviews()
|
|
{
|
|
int numPrefabs = _prefabs.Count;
|
|
PluginProgressDialog.begin("Refreshing Prefab Previews");
|
|
for (int prefabIndex = 0; prefabIndex < numPrefabs; ++prefabIndex)
|
|
{
|
|
var prefab = _prefabs[prefabIndex];
|
|
PluginProgressDialog.updateItemProgress(prefab.prefabAsset.name, (prefabIndex + 1) / (float)numPrefabs);
|
|
prefab.resetPreview();
|
|
}
|
|
|
|
PluginProgressDialog.end();
|
|
}
|
|
|
|
public void regeneratePrefabPreviews()
|
|
{
|
|
int numPrefabs = _prefabs.Count;
|
|
PluginProgressDialog.begin("Regenerating Prefab Previews");
|
|
for (int prefabIndex = 0; prefabIndex < numPrefabs; ++prefabIndex)
|
|
{
|
|
var prefab = _prefabs[prefabIndex];
|
|
PluginProgressDialog.updateItemProgress(prefab.prefabAsset.name, (prefabIndex + 1) / (float)numPrefabs);
|
|
prefab.regeneratePreview();
|
|
}
|
|
|
|
PluginProgressDialog.end();
|
|
}
|
|
|
|
public void onPrefabAssetWillBeDeleted(GameObject prefabAsset)
|
|
{
|
|
var prefabsToRemove = _prefabs.FindAll(item => item.prefabAsset == prefabAsset);
|
|
foreach (var brushPrefab in prefabsToRemove)
|
|
{
|
|
_prefabs.Remove(brushPrefab);
|
|
AssetDbEx.removeObjectFromAsset(brushPrefab, this);
|
|
DestroyImmediate(brushPrefab);
|
|
}
|
|
|
|
_probabilityTableDirty = true;
|
|
}
|
|
|
|
public ScatterBrushPrefab createPrefab(PluginPrefab pluginPrefab)
|
|
{
|
|
#if SCATTER_BRUSH_PREFAB_PROFILE_NO_DUPLICATE_PREFABS
|
|
if (!containsPrefab(pluginPrefab))
|
|
#endif
|
|
{
|
|
UndoEx.saveEnabledState();
|
|
UndoEx.enabled = false;
|
|
|
|
UndoEx.record(this);
|
|
var brushPrefab = UndoEx.createScriptableObject<ScatterBrushPrefab>();
|
|
brushPrefab.pluginPrefab = pluginPrefab;
|
|
brushPrefab.name = brushPrefab.pluginPrefab.prefabAsset.name;
|
|
|
|
_prefabs.Add(brushPrefab);
|
|
AssetDbEx.addObjectToAsset(brushPrefab, this);
|
|
|
|
EditorUtility.SetDirty(this);
|
|
_probabilityTableDirty = true;
|
|
|
|
UndoEx.restoreEnabledState();
|
|
|
|
return brushPrefab;
|
|
}
|
|
|
|
#if SCATTER_BRUSH_PREFAB_PROFILE_NO_DUPLICATE_PREFABS
|
|
return null;
|
|
#endif
|
|
}
|
|
|
|
public void createPrefabs(List<PluginPrefab> pluginPrefabs, List<ScatterBrushPrefab> createdPrefabs, bool appendCreated, string progressTitle)
|
|
{
|
|
_scatterBrushPrefabBuffer.Clear();
|
|
PluginProgressDialog.begin(progressTitle);
|
|
if (!appendCreated) createdPrefabs.Clear();
|
|
|
|
UndoEx.saveEnabledState();
|
|
UndoEx.enabled = false;
|
|
|
|
for (int prefabIndex = 0; prefabIndex < pluginPrefabs.Count; ++prefabIndex)
|
|
{
|
|
var pluginPrefab = pluginPrefabs[prefabIndex];
|
|
PluginProgressDialog.updateItemProgress(pluginPrefab.prefabAsset.name, (prefabIndex + 1) / (float)pluginPrefabs.Count);
|
|
|
|
#if SCATTER_BRUSH_PREFAB_PROFILE_NO_DUPLICATE_PREFABS
|
|
if (!containsPrefab(pluginPrefab))
|
|
#endif
|
|
{
|
|
var brushPrefab = UndoEx.createScriptableObject<ScatterBrushPrefab>();
|
|
brushPrefab.pluginPrefab = pluginPrefab;
|
|
brushPrefab.name = brushPrefab.pluginPrefab.prefabAsset.name;
|
|
|
|
AssetDbEx.addObjectToAsset(brushPrefab, this);
|
|
createdPrefabs.Add(brushPrefab);
|
|
_scatterBrushPrefabBuffer.Add(brushPrefab);
|
|
}
|
|
}
|
|
|
|
UndoEx.record(this);
|
|
foreach (var brushPrefab in _scatterBrushPrefabBuffer)
|
|
_prefabs.Add(brushPrefab);
|
|
|
|
EditorUtility.SetDirty(this);
|
|
_probabilityTableDirty = true;
|
|
PluginProgressDialog.end();
|
|
|
|
UndoEx.restoreEnabledState();
|
|
}
|
|
|
|
public void deletePrefab(ScatterBrushPrefab prefab)
|
|
{
|
|
if (prefab != null)
|
|
{
|
|
if (containsPrefab(prefab))
|
|
{
|
|
UndoEx.record(this);
|
|
_prefabs.Remove(prefab);
|
|
UndoEx.destroyObjectImmediate(prefab);
|
|
|
|
EditorUtility.SetDirty(this);
|
|
_probabilityTableDirty = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void deletePrefabs(List<ScatterBrushPrefab> prefabs)
|
|
{
|
|
if (prefabs.Count != 0)
|
|
{
|
|
UndoEx.record(this);
|
|
_scatterBrushPrefabBuffer.Clear();
|
|
foreach (var prefab in prefabs)
|
|
{
|
|
if (containsPrefab(prefab))
|
|
{
|
|
_prefabs.Remove(prefab);
|
|
_scatterBrushPrefabBuffer.Add(prefab);
|
|
}
|
|
}
|
|
|
|
foreach (var prefab in _scatterBrushPrefabBuffer)
|
|
UndoEx.destroyObjectImmediate(prefab);
|
|
|
|
EditorUtility.SetDirty(this);
|
|
_probabilityTableDirty = true;
|
|
}
|
|
}
|
|
|
|
public void deleteAllPrefabs()
|
|
{
|
|
if (_prefabs.Count != 0)
|
|
{
|
|
UndoEx.record(this);
|
|
|
|
_scatterBrushPrefabBuffer.Clear();
|
|
_scatterBrushPrefabBuffer.AddRange(_prefabs);
|
|
_prefabs.Clear();
|
|
|
|
foreach (var prefab in _scatterBrushPrefabBuffer)
|
|
UndoEx.destroyObjectImmediate(prefab);
|
|
|
|
EditorUtility.SetDirty(this);
|
|
_probabilityTableDirty = true;
|
|
}
|
|
}
|
|
|
|
public bool containsPrefab(PluginPrefab pluginPrefab)
|
|
{
|
|
foreach (var brushPrefab in _prefabs)
|
|
{
|
|
if (brushPrefab.pluginPrefab == pluginPrefab) return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool containsPrefab(ScatterBrushPrefab brushPrefab)
|
|
{
|
|
return _prefabs.Contains(brushPrefab);
|
|
}
|
|
|
|
public ScatterBrushPrefab getPrefab(int index)
|
|
{
|
|
return _prefabs[index];
|
|
}
|
|
|
|
public ScatterBrushPrefab getPrefab(PluginPrefab pluginPrefab)
|
|
{
|
|
foreach (var prefab in _prefabs)
|
|
{
|
|
if (prefab.pluginPrefab == pluginPrefab) return prefab;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public void getPrefabs(List<ScatterBrushPrefab> brushPrefabs)
|
|
{
|
|
brushPrefabs.Clear();
|
|
brushPrefabs.AddRange(_prefabs);
|
|
}
|
|
|
|
public void getPrefabs(List<PluginPrefab> pluginPrefabs, List<ScatterBrushPrefab> brushPrefabs, bool append)
|
|
{
|
|
if (!append) brushPrefabs.Clear();
|
|
foreach (var pluginPrefab in pluginPrefabs)
|
|
{
|
|
ScatterBrushPrefab brushPrefab = getPrefab(pluginPrefab);
|
|
if (brushPrefab != null) brushPrefabs.Add(brushPrefab);
|
|
}
|
|
}
|
|
|
|
public void getPrefabNames(List<string> names)
|
|
{
|
|
names.Clear();
|
|
foreach (var prefab in _prefabs)
|
|
names.Add(prefab.prefabAsset.name);
|
|
}
|
|
|
|
public int deleteNullPrefabs()
|
|
{
|
|
var nullPrefabs = _prefabs.FindAll(item => item.pluginPrefab == null || item.prefabAsset == null);
|
|
foreach (var nullPrefab in nullPrefabs)
|
|
{
|
|
_prefabs.Remove(nullPrefab);
|
|
AssetDbEx.removeObjectFromAsset(nullPrefab, this);
|
|
DestroyImmediate(nullPrefab);
|
|
}
|
|
_probabilityTableDirty = true;
|
|
|
|
return nullPrefabs.Count;
|
|
}
|
|
|
|
private void onUndoRedo()
|
|
{
|
|
_probabilityTableDirty = true;
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
deleteAllPrefabs();
|
|
}
|
|
|
|
private void OnEnable()
|
|
{
|
|
_probabilityTableDirty = true;
|
|
Undo.undoRedoPerformed += onUndoRedo;
|
|
}
|
|
|
|
private void OnDisable()
|
|
{
|
|
Undo.undoRedoPerformed -= onUndoRedo;
|
|
}
|
|
}
|
|
}
|
|
#endif |