BITFALL/Assets/GSpawn - Level Designer/Scripts/Prefabs/PrefabLibProfileDbWindow.cs

21 lines
818 B
C#

#if UNITY_EDITOR
namespace GSpawn
{
public class PrefabLibProfileDbWindow : PluginWindow
{
protected override void onBuildUI()
{
_header = new UIHeader(rootVisualElement, TexturePool.instance.libraryDb);
PrefabLibProfileDbUI.instance.build(rootVisualElement, this);
}
protected override void onGUI()
{
bool plural = PrefabLibProfileDb.instance.activeProfile.numLibs != 1;
_header.title = "Prefab Library Manager: " + PrefabLibProfileDb.instance.activeProfile.numLibs + (plural ? " libs" : " lib");
_header.backgroundColor = focusedWindow == this ? UIValues.focusedHeaderColor : UIValues.unfocusedHeaderColor;
PrefabLibProfileDbUI.instance.onGUI();
}
}
}
#endif