36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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namespace GSpawn
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{
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[Serializable]
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public class PrefabLibFolderPath
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{
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[SerializeField]
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private string _path = string.Empty;
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[SerializeField]
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private string _reveresedPath = string.Empty;
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public string path { get { return _path; } }
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public string reversedPath { get { return _reveresedPath; } }
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public bool isValid { get { return !string.IsNullOrEmpty(_path); } }
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public void set(string folderPath)
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{
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if (string.IsNullOrEmpty(folderPath)) return;
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_path = folderPath;
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_reveresedPath = string.Empty;
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var folders = new List<string>(_path.Split(new char[] {'/', '\\' }));
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for (int folderIndex = folders.Count - 1; folderIndex >= 0; --folderIndex)
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{
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_reveresedPath += folders[folderIndex];
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if (folderIndex != 0) _reveresedPath += "/";
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}
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}
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}
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}
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#endif |