21 lines
830 B
C#
21 lines
830 B
C#
#if UNITY_EDITOR
|
|
namespace GSpawn
|
|
{
|
|
public class PluginPrefabManagerWindow : PluginWindow
|
|
{
|
|
protected override void onBuildUI()
|
|
{
|
|
_header = new UIHeader(rootVisualElement, TexturePool.instance.prefab, UIValues.smallHeaderIconSize);
|
|
PluginPrefabManagerUI.instance.build(rootVisualElement, this);
|
|
}
|
|
|
|
protected override void onGUI()
|
|
{
|
|
bool plural = PluginPrefabManagerUI.instance.numPrefabs != 1;
|
|
_header.title = "Prefab Manager: " + PluginPrefabManagerUI.instance.numPrefabs + (plural ? " prefabs" : " prefab");
|
|
_header.backgroundColor = focusedWindow == this ? UIValues.focusedHeaderColor : UIValues.unfocusedHeaderColor;
|
|
PluginPrefabManagerUI.instance.onGUI();
|
|
}
|
|
}
|
|
}
|
|
#endif |