BITFALL/Assets/GSpawn - Level Designer/Scripts/Prefabs/PluginPrefabManagerWindow.cs

21 lines
830 B
C#

#if UNITY_EDITOR
namespace GSpawn
{
public class PluginPrefabManagerWindow : PluginWindow
{
protected override void onBuildUI()
{
_header = new UIHeader(rootVisualElement, TexturePool.instance.prefab, UIValues.smallHeaderIconSize);
PluginPrefabManagerUI.instance.build(rootVisualElement, this);
}
protected override void onGUI()
{
bool plural = PluginPrefabManagerUI.instance.numPrefabs != 1;
_header.title = "Prefab Manager: " + PluginPrefabManagerUI.instance.numPrefabs + (plural ? " prefabs" : " prefab");
_header.backgroundColor = focusedWindow == this ? UIValues.focusedHeaderColor : UIValues.unfocusedHeaderColor;
PluginPrefabManagerUI.instance.onGUI();
}
}
}
#endif