305 lines
9.7 KiB
C#
305 lines
9.7 KiB
C#
#if UNITY_EDITOR
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//#define INT_RANGE_PREFAB_PROFILE_NO_DUPLICATE_PREFABS
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using UnityEditor;
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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namespace GSpawn
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{
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public class IntRangePrefabProfile : Profile
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{
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private SerializedObject _serializedObject;
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[SerializeField]
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private List<IntRangePrefab> _prefabs = new List<IntRangePrefab>();
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[SerializeField]
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private IntRangePrefab _defaultPickPrefab = null;
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[NonSerialized]
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private List<IntRangePrefab> _irPrefabBuffer = new List<IntRangePrefab>();
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public int numPrefabs { get { return _prefabs.Count; } }
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public IntRangePrefab defaultPickPrefab { get { return _defaultPickPrefab; } }
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public SerializedObject serializedObject
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{
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get
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{
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if (_serializedObject == null) _serializedObject = new SerializedObject(this);
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return _serializedObject;
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}
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}
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public void resetPrefabPreviews()
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{
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int numPrefabs = _prefabs.Count;
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PluginProgressDialog.begin("Refreshing Prefab Previews");
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for (int prefabIndex = 0; prefabIndex < numPrefabs; ++prefabIndex)
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{
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var prefab = _prefabs[prefabIndex];
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PluginProgressDialog.updateItemProgress(prefab.prefabAsset.name, (prefabIndex + 1) / (float)numPrefabs);
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prefab.resetPreview();
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}
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PluginProgressDialog.end();
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}
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public void regeneratePrefabPreviews()
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{
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int numPrefabs = _prefabs.Count;
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PluginProgressDialog.begin("Regenerating Prefab Previews");
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for (int prefabIndex = 0; prefabIndex < numPrefabs; ++prefabIndex)
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{
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var prefab = _prefabs[prefabIndex];
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PluginProgressDialog.updateItemProgress(prefab.prefabAsset.name, (prefabIndex + 1) / (float)numPrefabs);
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prefab.regeneratePreview();
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}
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PluginProgressDialog.end();
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}
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public void onPrefabAssetWillBeDeleted(GameObject prefabAsset)
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{
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var prefabsToRemove = _prefabs.FindAll(item => item.prefabAsset == prefabAsset);
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foreach (var randomPrefab in prefabsToRemove)
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{
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_prefabs.Remove(randomPrefab);
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AssetDbEx.removeObjectFromAsset(randomPrefab, this);
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DestroyImmediate(randomPrefab);
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}
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}
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public void setDefaultPickPrefab(IntRangePrefab irPrefab)
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{
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if (irPrefab == null)
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{
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UndoEx.record(this);
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_defaultPickPrefab = null;
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EditorUtility.SetDirty(this);
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}
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else
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if (containsPrefab(irPrefab))
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{
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UndoEx.record(this);
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_defaultPickPrefab = irPrefab;
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EditorUtility.SetDirty(this);
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}
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}
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public bool isDefaultPickPrefab(IntRangePrefab irPrefab)
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{
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return irPrefab == _defaultPickPrefab;
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}
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public IntRangePrefab pickPrefab(int val)
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{
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foreach (var prefab in _prefabs)
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{
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if (prefab.used && prefab.isValueInRange(val)) return prefab;
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}
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return _defaultPickPrefab;
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}
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public IntRangePrefab createPrefab(PluginPrefab pluginPrefab)
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{
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#if INT_RANGE_PREFAB_PROFILE_NO_DUPLICATE_PREFABS
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if (!containsPrefab(pluginPrefab))
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#endif
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{
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UndoEx.saveEnabledState();
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UndoEx.enabled = false;
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UndoEx.record(this);
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var irPrefab = UndoEx.createScriptableObject<IntRangePrefab>();
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irPrefab.pluginPrefab = pluginPrefab;
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irPrefab.name = irPrefab.pluginPrefab.prefabAsset.name;
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_prefabs.Add(irPrefab);
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AssetDbEx.addObjectToAsset(irPrefab, this);
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EditorUtility.SetDirty(this);
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UndoEx.restoreEnabledState();
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return irPrefab;
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}
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#if INT_RANGE_PREFAB_PROFILE_NO_DUPLICATE_PREFABS
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return null;
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#endif
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}
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public void createPrefabs(List<PluginPrefab> pluginPrefabs, List<IntRangePrefab> createdPrefabs, bool appendCreated, string progressTitle)
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{
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_irPrefabBuffer.Clear();
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PluginProgressDialog.begin(progressTitle);
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if (!appendCreated) createdPrefabs.Clear();
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UndoEx.saveEnabledState();
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UndoEx.enabled = false;
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for (int prefabIndex = 0; prefabIndex < pluginPrefabs.Count; ++prefabIndex)
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{
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var pluginPrefab = pluginPrefabs[prefabIndex];
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PluginProgressDialog.updateItemProgress(pluginPrefab.prefabAsset.name, (prefabIndex + 1) / (float)pluginPrefabs.Count);
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#if INT_RANGE_PREFAB_PROFILE_NO_DUPLICATE_PREFABS
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if (!containsPrefab(pluginPrefab))
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#endif
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{
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var irPrefab = UndoEx.createScriptableObject<IntRangePrefab>();
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irPrefab.pluginPrefab = pluginPrefab;
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irPrefab.name = irPrefab.pluginPrefab.prefabAsset.name;
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AssetDbEx.addObjectToAsset(irPrefab, this);
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createdPrefabs.Add(irPrefab);
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_prefabs.Add(irPrefab);
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}
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}
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UndoEx.record(this);
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foreach (var irPrefab in _irPrefabBuffer)
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_prefabs.Add(irPrefab);
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EditorUtility.SetDirty(this);
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PluginProgressDialog.end();
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UndoEx.restoreEnabledState();
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}
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public void deletePrefab(IntRangePrefab prefab)
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{
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if (prefab != null)
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{
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if (containsPrefab(prefab))
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{
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UndoEx.record(this);
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_prefabs.Remove(prefab);
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if (prefab == _defaultPickPrefab) _defaultPickPrefab = null;
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UndoEx.destroyObjectImmediate(prefab);
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EditorUtility.SetDirty(this);
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}
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}
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}
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public void deletePrefabs(List<IntRangePrefab> prefabs)
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{
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if (prefabs.Count != 0)
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{
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UndoEx.record(this);
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_irPrefabBuffer.Clear();
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foreach (var prefab in prefabs)
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{
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if (containsPrefab(prefab))
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{
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_prefabs.Remove(prefab);
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if (prefab == _defaultPickPrefab) _defaultPickPrefab = null;
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_irPrefabBuffer.Add(prefab);
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}
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}
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foreach (var irPrefab in _irPrefabBuffer)
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UndoEx.destroyObjectImmediate(irPrefab);
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EditorUtility.SetDirty(this);
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}
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}
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public void deleteAllPrefabs()
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{
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if (_prefabs.Count != 0)
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{
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UndoEx.record(this);
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_irPrefabBuffer.Clear();
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_irPrefabBuffer.AddRange(_prefabs);
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_prefabs.Clear();
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_defaultPickPrefab = null;
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foreach (var irPrefab in _irPrefabBuffer)
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UndoEx.destroyObjectImmediate(irPrefab);
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EditorUtility.SetDirty(this);
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}
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}
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public bool containsPrefab(PluginPrefab pluginPrefab)
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{
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foreach (var irPrefab in _prefabs)
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{
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if (irPrefab.pluginPrefab == pluginPrefab) return true;
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}
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return false;
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}
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public bool containsPrefab(IntRangePrefab irPrefab)
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{
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return _prefabs.Contains(irPrefab);
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}
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public IntRangePrefab getPrefab(PluginPrefab pluginPrefab)
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{
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foreach (var prefab in _prefabs)
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{
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if (prefab.pluginPrefab == pluginPrefab) return prefab;
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}
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return null;
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}
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public void getPrefabs(List<IntRangePrefab> irPrefabs)
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{
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irPrefabs.Clear();
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irPrefabs.AddRange(_prefabs);
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}
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public void getPrefabs(List<PluginPrefab> pluginPrefabs, List<IntRangePrefab> irPrefabs, bool append)
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{
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if (!append) irPrefabs.Clear();
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foreach (var pluginPrefab in pluginPrefabs)
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{
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IntRangePrefab irPrefab = getPrefab(pluginPrefab);
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if (irPrefab != null) irPrefabs.Add(irPrefab);
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}
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}
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public void getPrefabNames(List<string> names)
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{
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names.Clear();
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foreach (var prefab in _prefabs)
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names.Add(prefab.prefabAsset.name);
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}
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public int deleteNullPrefabs()
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{
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var nullPrefabs = _prefabs.FindAll(item => item.pluginPrefab == null || item.prefabAsset == null);
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foreach (var nullPrefab in nullPrefabs)
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{
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_prefabs.Remove(nullPrefab);
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AssetDbEx.removeObjectFromAsset(nullPrefab, this);
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DestroyImmediate(nullPrefab);
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}
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return nullPrefabs.Count;
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}
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private void onUndoRedo()
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{
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}
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private void OnEnable()
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{
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Undo.undoRedoPerformed += onUndoRedo;
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}
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private void OnDisable()
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{
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Undo.undoRedoPerformed -= onUndoRedo;
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}
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private void OnDestroy()
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{
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deleteAllPrefabs();
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}
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}
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}
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#endif |