BITFALL/Assets/GSpawn - Level Designer/Scripts/Prefabs/CurvePrefabProfileDbUI.cs

766 lines
38 KiB
C#

#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace GSpawn
{
public class CurvePrefabProfileDbUI : PluginUI
{
[NonSerialized]
private TwoPaneSplitView _splitView;
[NonSerialized]
private VisualElement _prefabViewContainer;
[NonSerialized]
private VisualElement _prefabSettingsContainer;
[NonSerialized]
private Button _useDefaultsBtn;
[SerializeField]
private float _prefabViewContainerWidth = 300.0f;
[SerializeField]
private float _prefabPreviewScale = UIValues.defaultPrefabPreviewScale;
[SerializeField]
private Vector2 _prefabSettingsScrollPos;
private Slider _previewScaleSlider;
private EntitySearchField _prefabSearchField;
private ProfileSelectionUI<CurvePrefabProfileDb, CurvePrefabProfile> _profileSelectionUI;
[SerializeField]
private GridViewState _prefabViewState;
[NonSerialized]
private GridView<UICurvePrefabItem, UICurvePrefabItemData> _prefabView;
[NonSerialized]
private List<CurvePrefab> _curvePrefabBuffer = new List<CurvePrefab>();
[NonSerialized]
private List<PluginPrefab> _pluginPrefabBuffer = new List<PluginPrefab>();
[NonSerialized]
private List<UICurvePrefabItemData> _curvePrefabItemDataBuffer = new List<UICurvePrefabItemData>();
public float prefabPreviewScale { get { return _prefabPreviewScale; } set { UndoEx.record(this); _prefabPreviewScale = Mathf.Clamp(value, UIValues.minPrefabPreviewScale, UIValues.maxPrefabPreviewScale); EditorUtility.SetDirty(this); } }
public static CurvePrefabProfileDbUI instance { get { return CurvePrefabProfileDb.instance.ui; } }
public void getVisibleSelectedPrefabs(List<CurvePrefab> curvePrefabs)
{
curvePrefabs.Clear();
if (_prefabView != null)
{
_prefabView.getVisibleSelectedItemData(_curvePrefabItemDataBuffer);
foreach (var itemData in _curvePrefabItemDataBuffer)
curvePrefabs.Add(itemData.curvePrefab);
}
}
public void onPrefabAssetWillBeDeleted(GameObject prefabAsset)
{
if (_prefabView != null) _prefabView.deleteItems(itemData => itemData.curvePrefab.prefabAsset == prefabAsset);
}
protected override void onBuild()
{
contentContainer.style.flexGrow = 1.0f;
_profileSelectionUI = new ProfileSelectionUI<CurvePrefabProfileDb, CurvePrefabProfile>();
_profileSelectionUI.build(CurvePrefabProfileDb.instance, "curve spawn prefabs", contentContainer);
createTopToolbar();
createSearchToolbar();
_splitView = new TwoPaneSplitView();
_splitView.orientation = TwoPaneSplitViewOrientation.Horizontal;
contentContainer.Add(_splitView);
_prefabViewContainer = new VisualElement();
_prefabViewContainer.style.flexShrink = 0.0f;
_prefabViewContainer.style.flexGrow = 1.0f;
_splitView.Add(_prefabViewContainer);
_prefabSettingsContainer = new VisualElement();
_prefabSettingsContainer.style.flexGrow = 1.0f;
_splitView.Add(_prefabSettingsContainer);
_splitView.fixedPaneIndex = _splitView.IndexOf(_prefabViewContainer);
_splitView.fixedPaneInitialDimension = _prefabViewContainerWidth;
_prefabViewContainer.RegisterCallback<MouseDownEvent>(p =>
{
if (p.button == (int)MouseButton.RightMouse)
{
getVisibleSelectedPrefabs(_curvePrefabBuffer);
PluginGenericMenu menu = new PluginGenericMenu();
menu.addItem(GenericMenuItemCategory.VisiblePrefabs, GenericMenuItemId.HighlightSelectedInManager, _curvePrefabBuffer.Count != 0,
() =>
{
CurvePrefab.getPluginPrefabs(_curvePrefabBuffer, _pluginPrefabBuffer);
PluginPrefabManagerUI.instance.selectPluginPrefabsAndMakeVisible(_pluginPrefabBuffer, true);
});
menu.showAsContext();
}
});
createPrefabView();
createBottomToolbar();
populatePrefabView();
createPrefabSettingsControls();
}
protected override void onRefresh()
{
populatePrefabView();
}
protected override void onEnabled()
{
EditorApplication.update += onEditorUpdate;
CurvePrefabProfileDb.instance.activeProfileChanged += onActiveProfileChanged;
if (_prefabViewState == null)
{
_prefabViewState = ScriptableObject.CreateInstance<GridViewState>();
_prefabViewState.name = GetType().Name + "_PrefabViewState";
AssetDbEx.addObjectToAsset(_prefabViewState, CurvePrefabProfileDb.instance);
}
}
protected override void onDisabled()
{
EditorApplication.update -= onEditorUpdate;
CurvePrefabProfileDb.instance.activeProfileChanged -= onActiveProfileChanged;
}
protected override void onDestroy()
{
ScriptableObjectEx.destroyImmediate(_prefabViewState);
}
protected override void onUndoRedo()
{
if (_profileSelectionUI != null)
_profileSelectionUI.refresh();
populatePrefabView();
}
private void onEditorUpdate()
{
if (uiVisibleAndReady)
{
float w = _prefabViewContainer.style.width.value.value;
if (w != _prefabViewContainerWidth)
{
_prefabViewContainerWidth = w;
EditorUtility.SetDirty(this);
}
}
}
private void createTopToolbar()
{
Toolbar toolbar = new Toolbar();
toolbar.style.flexShrink = 0.0f;
contentContainer.Add(toolbar);
var resetPreviewsBtn = UI.createSmallResetPrefabPreviewsToolbarButton(toolbar);
resetPreviewsBtn.clicked += () => { CurvePrefabProfileDb.instance.activeProfile.resetPrefabPreviews(); };
var loadPrefabsBtn = UI.createSmallLoadPrefabsButton(toolbar);
loadPrefabsBtn.clicked += () => { createCurvePrefabsFromPrefabsInManager(); };
}
private void createSearchToolbar()
{
var searchToolbar = new Toolbar();
searchToolbar.style.flexShrink = 0.0f;
contentContainer.Add(searchToolbar);
_prefabSearchField = new EntitySearchField(searchToolbar,
(nameList) => { CurvePrefabProfileDb.instance.activeProfile.getPrefabNames(nameList); },
(name) => { _prefabView.filterItems(filterPrefabViewItem); });
}
private void createPrefabSettingsControls()
{
const float labelWidth = 170.0f;
IMGUIContainer imGUIContainer = UI.createIMGUIContainer(_prefabSettingsContainer);
imGUIContainer.style.flexGrow = 1.0f;
imGUIContainer.style.marginTop = 3.0f;
imGUIContainer.style.marginLeft = 3.0f;
imGUIContainer.onGUIHandler = () =>
{
getVisibleSelectedPrefabs(_curvePrefabBuffer);
_useDefaultsBtn.setDisplayVisible(_curvePrefabBuffer.Count != 0);
if (_curvePrefabBuffer.Count == 0)
{
EditorGUILayout.HelpBox("No prefabs selected. Select prefabs in order to change their settings.", MessageType.Info);
return;
}
else
{
_prefabSettingsScrollPos = EditorGUILayout.BeginScrollView(_prefabSettingsScrollPos);
var guiContent = new GUIContent();
EditorUIEx.saveLabelWidth();
EditorUIEx.saveShowMixedValue();
EditorGUIUtility.labelWidth = labelWidth;
var diff = CurvePrefab.checkDiff(_curvePrefabBuffer);
#pragma warning disable 0612
// Used
bool used = _curvePrefabBuffer[0].used;
EditorGUI.showMixedValue = diff.used;
EditorGUI.BeginChangeCheck();
guiContent.text = "Used";
guiContent.tooltip = "If checked, the prefab will be used when populating a curve. Otherwise, it will be ignored.";
bool newUsed = EditorGUILayout.Toggle(guiContent, used, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.used = newUsed;
CurvePrefabProfileDb.instance.activeProfile.onPrefabsUsedStateChanged();
foreach (var selectedItemId in _prefabViewState.selectedItems)
_prefabView.refreshItemUI(selectedItemId);
onPrefabDataChanged(ObjectSpawnCurveRefreshReason.CurvePrefabUsedStateChanged);
}
// Spawn chance
float spawnChance = _curvePrefabBuffer[0].spawnChance;
EditorGUI.showMixedValue = diff.spawnChance;
EditorGUI.BeginChangeCheck();
guiContent.text = "Spawn chance";
guiContent.tooltip = "The prefab's chance to be spawned along a curve.";
float newSpawnChance = EditorGUILayout.FloatField(guiContent, spawnChance, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.spawnChance = newSpawnChance;
CurvePrefabProfileDb.instance.activeProfile.onPrefabsSpawnChanceChanged();
onPrefabDataChanged(ObjectSpawnCurveRefreshReason.CurvePrefabSpawnChanceChanged);
}
// Align axes
EditorGUILayout.Separator();
bool alignAxes = _curvePrefabBuffer[0].alignAxes;
EditorGUI.showMixedValue = diff.alignAxes;
EditorGUI.BeginChangeCheck();
guiContent.text = "Align axes";
guiContent.tooltip = "If this is checked, the prefab's up and forward axes will be aligned to the curve's up and forward axes respectively.";
bool newAlignAxes = EditorGUILayout.Toggle(guiContent, alignAxes, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.alignAxes = newAlignAxes;
onPrefabDataChanged();
}
// Up alignment axis
FlexiAxis upAlignmentAxis = diff.upAxis ? FlexiAxis.UIMixed : _curvePrefabBuffer[0].upAxis;
EditorGUI.showMixedValue = diff.upAxis;
EditorGUI.BeginChangeCheck();
guiContent.text = "Up axis";
guiContent.tooltip = "The prefab axis that is mapped to the curve up axis.";
FlexiAxis newUpAlignmentAxis = (FlexiAxis)EditorGUILayout.EnumPopup(guiContent, upAlignmentAxis, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.upAxis = newUpAlignmentAxis;
onPrefabDataChanged();
}
// Invert up alignment axis
bool invertUpAlignmentAxis = _curvePrefabBuffer[0].invertUpAxis;
EditorGUI.showMixedValue = diff.invertUpAxis;
EditorGUI.BeginChangeCheck();
guiContent.text = "Invert axis";
guiContent.tooltip = "If this is checked, the up axis will be inverted.";
bool newInvertUpAlignmentAxis = EditorGUILayout.Toggle(guiContent, invertUpAlignmentAxis, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.invertUpAxis = newInvertUpAlignmentAxis;
onPrefabDataChanged();
}
// Align up axis when projected
bool alignUpAxisWhenProjected = _curvePrefabBuffer[0].alignUpAxisWhenProjected;
EditorGUI.showMixedValue = diff.alignUpAxisWhenProjected;
EditorGUI.BeginChangeCheck();
guiContent.text = "Align up axis when projected";
guiContent.tooltip = "If this is checked, the up axis will be aligned to the projection surface normal if projection is used.";
bool newAlignUpAxisWhenProjected = EditorGUILayout.Toggle(guiContent, alignUpAxisWhenProjected, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.alignUpAxisWhenProjected = newAlignUpAxisWhenProjected;
onPrefabDataChanged();
}
// Forward alignment axis
FlexiAxis forwardAlignmentAxis = diff.forwardAxis ? FlexiAxis.UIMixed : _curvePrefabBuffer[0].forwardAxis;
EditorGUI.showMixedValue = diff.forwardAxis;
EditorGUI.BeginChangeCheck();
guiContent.text = "Forward axis";
guiContent.tooltip = "The prefab axis that is mapped to the curve's forward direction.";
FlexiAxis newForwardAlignmentAxis = (FlexiAxis)EditorGUILayout.EnumPopup(guiContent, forwardAlignmentAxis, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.forwardAxis = newForwardAlignmentAxis;
onPrefabDataChanged();
}
// Invert forward alignment axis
bool invertForwardAlignmentAxis = _curvePrefabBuffer[0].invertForwardAxis;
EditorGUI.showMixedValue = diff.invertForwardAxis;
EditorGUI.BeginChangeCheck();
guiContent.text = "Invert axis";
guiContent.tooltip = "If this is checked, the forward axis will be inverted.";
bool newInvertForwardAlignmentAxis = EditorGUILayout.Toggle(guiContent, invertForwardAlignmentAxis, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.invertForwardAxis = newInvertForwardAlignmentAxis;
onPrefabDataChanged();
}
// Jitter mode
EditorGUILayout.Separator();
CurvePrefabJitterMode jitterMode = diff.jitterMode ? CurvePrefabJitterMode.UIMixed : _curvePrefabBuffer[0].jitterMode;
EditorGUI.showMixedValue = diff.jitterMode;
EditorGUI.BeginChangeCheck();
guiContent.text = "Jitter mode";
guiContent.tooltip = "Allows you to specify the jitter mode. Jittering applies an offset to the prefab position along the curve's side axis.";
CurvePrefabJitterMode newJitterMode = (CurvePrefabJitterMode)EditorGUILayout.EnumPopup(guiContent, jitterMode, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.jitterMode = newJitterMode;
onPrefabDataChanged();
}
// Jitter
if (newJitterMode == CurvePrefabJitterMode.Constant)
{
float jitter = _curvePrefabBuffer[0].jitter;
EditorGUI.showMixedValue = diff.jitter;
EditorGUI.BeginChangeCheck();
guiContent.text = "Jitter";
guiContent.tooltip = "The constant jitter amount.";
float newJitter = EditorGUILayout.FloatField(guiContent, jitter, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.jitter = newJitter;
onPrefabDataChanged();
}
}
else
if (newJitterMode == CurvePrefabJitterMode.Random)
{
// Min random jitter
float minRandomJitter = _curvePrefabBuffer[0].minRandomJitter;
EditorGUI.showMixedValue = diff.minRandomJitter;
EditorGUI.BeginChangeCheck();
guiContent.text = "Min jitter";
guiContent.tooltip = "The minimum random jitter.";
float newMinJitter = EditorGUILayout.FloatField(guiContent, minRandomJitter, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.minRandomJitter = newMinJitter;
onPrefabDataChanged();
}
// Max random jitter
float maxRandomJitter = _curvePrefabBuffer[0].maxRandomJitter;
EditorGUI.showMixedValue = diff.maxRandomJitter;
EditorGUI.BeginChangeCheck();
guiContent.text = "Max jitter";
guiContent.tooltip = "The maximum random jitter.";
float newMaxJitter = EditorGUILayout.FloatField(guiContent, maxRandomJitter, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.maxRandomJitter = newMaxJitter;
onPrefabDataChanged();
}
}
// Randomize rotation around forward axis
EditorGUILayout.Separator();
bool randFWAxisRotation = _curvePrefabBuffer[0].randomizeForwardAxisRotation;
EditorGUI.showMixedValue = diff.randomizeForwardAxisRotation;
EditorGUI.BeginChangeCheck();
guiContent.text = "Randomize fw axis rotation";
guiContent.tooltip = "If this is checked, the prefab will have its rotation randomized around its forward axis. Note: This only works when 'Align up axis when projected' is turned off.";
bool newRandFWAxisRotation = EditorGUILayout.Toggle(guiContent, randFWAxisRotation, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.randomizeForwardAxisRotation = newRandFWAxisRotation;
onPrefabDataChanged();
}
if (newRandFWAxisRotation)
{
// Min random FW axis rotation
float minFWAxisRotation = _curvePrefabBuffer[0].minRandomForwardAxisRotation;
EditorGUI.showMixedValue = diff.minRandomForwardAxisRotation;
EditorGUI.BeginChangeCheck();
guiContent.text = "Min rotation";
guiContent.tooltip = "The minimum rotation to apply around the forward axis.";
float newMinFWAxisRotation = EditorGUILayout.DelayedFloatField(guiContent, minFWAxisRotation, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.minRandomForwardAxisRotation = newMinFWAxisRotation;
onPrefabDataChanged();
}
// Max random FW axis rotation
float maxFWAxisRotation = _curvePrefabBuffer[0].maxRandomForwardAxisRotation;
EditorGUI.showMixedValue = diff.maxRandomForwardAxisRotation;
EditorGUI.BeginChangeCheck();
guiContent.text = "Max rotation";
guiContent.tooltip = "The maximum rotation to apply around the forward axis.";
float newMaxFWAxisRotation = EditorGUILayout.DelayedFloatField(guiContent, maxFWAxisRotation, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.maxRandomForwardAxisRotation = newMaxFWAxisRotation;
onPrefabDataChanged();
}
}
// Randomize rotation around up axis
bool randUpAxisRotation = _curvePrefabBuffer[0].randomizeUpAxisRotation;
EditorGUI.showMixedValue = diff.randomizeUpAxisRotation;
EditorGUI.BeginChangeCheck();
guiContent.text = "Randomize up axis rotation";
guiContent.tooltip = "If this is checked, the prefab will have its rotation randomized around its up axis.";
bool newRandUpAxisRotation = EditorGUILayout.Toggle(guiContent, randUpAxisRotation, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.randomizeUpAxisRotation = newRandUpAxisRotation;
onPrefabDataChanged();
}
if (newRandUpAxisRotation)
{
// Min random up axis rotation
float minUpAxisRotation = _curvePrefabBuffer[0].minRandomUpAxisRotation;
EditorGUI.showMixedValue = diff.minRandomUpAxisRotation;
EditorGUI.BeginChangeCheck();
guiContent.text = "Min rotation";
guiContent.tooltip = "The minimum rotation to apply around the up axis.";
float newMinUpAxisRotation = EditorGUILayout.DelayedFloatField(guiContent, minUpAxisRotation, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.minRandomUpAxisRotation = newMinUpAxisRotation;
onPrefabDataChanged();
}
// Max random up axis rotation
float maxUpAxisRotation = _curvePrefabBuffer[0].maxRandomUpAxisRotation;
EditorGUI.showMixedValue = diff.maxRandomUpAxisRotation;
EditorGUI.BeginChangeCheck();
guiContent.text = "Max rotation";
guiContent.tooltip = "The maximum rotation to apply around the up axis.";
float newMaxUpAxisRotation = EditorGUILayout.DelayedFloatField(guiContent, maxUpAxisRotation, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.maxRandomUpAxisRotation = newMaxUpAxisRotation;
onPrefabDataChanged();
}
}
// Up axis offset mode
EditorGUILayout.Separator();
CurvePrefabUpAxisOffsetMode upAxisOffsetMode = diff.upAxisOffsetMode ? CurvePrefabUpAxisOffsetMode.UIMixed : _curvePrefabBuffer[0].upAxisOffsetMode;
EditorGUI.showMixedValue = diff.upAxisOffsetMode;
EditorGUI.BeginChangeCheck();
guiContent.text = "Up axis offset mode";
guiContent.tooltip = "Allows you to select the up axis offset mode (i.e. constant or random). ";
CurvePrefabUpAxisOffsetMode newUpAxisOffsetMode = (CurvePrefabUpAxisOffsetMode)EditorGUILayout.EnumPopup(guiContent, upAxisOffsetMode, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.upAxisOffsetMode = newUpAxisOffsetMode;
onPrefabDataChanged();
}
if (newUpAxisOffsetMode == CurvePrefabUpAxisOffsetMode.Constant)
{
// Constant up axis offset
float upAxisOffset = _curvePrefabBuffer[0].upAxisOffset;
EditorGUI.showMixedValue = diff.upAxisOffset;
EditorGUI.BeginChangeCheck();
guiContent.text = "Offset";
guiContent.tooltip = "The offset that will be applied along the up axis.";
float newUpAxisOffset = EditorGUILayout.FloatField(guiContent, upAxisOffset, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.upAxisOffset = newUpAxisOffset;
onPrefabDataChanged();
}
}
else
if (newUpAxisOffsetMode == CurvePrefabUpAxisOffsetMode.Random)
{
// Min random up axis offset
float minRandomUpAxisOffset = _curvePrefabBuffer[0].minRandomUpAxisOffset;
EditorGUI.showMixedValue = diff.minRandomUpAxisOffset;
EditorGUI.BeginChangeCheck();
guiContent.text = "Min offset";
guiContent.tooltip = "The minimum offset to apply along the up axis.";
float newMinRandomUpAxisOffset = EditorGUILayout.FloatField(guiContent, minRandomUpAxisOffset, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.minRandomUpAxisOffset = newMinRandomUpAxisOffset;
onPrefabDataChanged();
}
// Max random up axis offset
float maxRandomUpAxisOffset = _curvePrefabBuffer[0].maxRandomUpAxisOffset;
EditorGUI.showMixedValue = diff.maxRandomUpAxisOffset;
EditorGUI.BeginChangeCheck();
guiContent.text = "Max offset";
guiContent.tooltip = "The maximum offset to apply along the up axis.";
float newMaxRandomUpAxisOffset = EditorGUILayout.FloatField(guiContent, maxRandomUpAxisOffset, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.maxRandomUpAxisOffset = newMaxRandomUpAxisOffset;
onPrefabDataChanged();
}
}
// Randomize scale
EditorGUILayout.Separator();
bool randomizeScale = _curvePrefabBuffer[0].randomizeScale;
EditorGUI.showMixedValue = diff.randomizeScale;
EditorGUI.BeginChangeCheck();
guiContent.text = "Randomize scale";
guiContent.tooltip = "If checked, the prefab scale will be randomized.";
bool newRandomizeScale = EditorGUILayout.Toggle(guiContent, randomizeScale, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.randomizeScale = newRandomizeScale;
onPrefabDataChanged();
}
if (newRandomizeScale)
{
// Min random scale
float minRandomScale = _curvePrefabBuffer[0].minRandomScale;
EditorGUI.showMixedValue = diff.minRandomScale;
EditorGUI.BeginChangeCheck();
guiContent.text = "Min scale";
guiContent.tooltip = "The minimum random scale value.";
float newMinRandomScale = EditorGUILayout.DelayedFloatField(guiContent, minRandomScale, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.minRandomScale = newMinRandomScale;
onPrefabDataChanged();
}
// Max random scale
float maxRandomScale = _curvePrefabBuffer[0].maxRandomScale;
EditorGUI.showMixedValue = diff.maxRandomScale;
EditorGUI.BeginChangeCheck();
guiContent.text = "Max scale";
guiContent.tooltip = "The maximum random scale value.";
float newMaxRandomScale = EditorGUILayout.DelayedFloatField(guiContent, maxRandomScale, GUILayout.ExpandWidth(true));
if (EditorGUI.EndChangeCheck())
{
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.maxRandomScale = newMaxRandomScale;
onPrefabDataChanged();
}
}
#pragma warning restore 0612
EditorUIEx.restoreShowMixedValue();
EditorUIEx.restoreLabelWidth();
EditorGUILayout.EndScrollView();
}
};
_useDefaultsBtn = UI.createUseDefaultsButton(() =>
{
getVisibleSelectedPrefabs(_curvePrefabBuffer);
foreach (var curvePrefab in _curvePrefabBuffer)
curvePrefab.useDefaults();
_prefabView.refreshUI();
onPrefabDataChanged();
}, _prefabSettingsContainer);
}
private bool filterPrefabViewItem(UICurvePrefabItemData itemData)
{
return filterPrefab(itemData.curvePrefabProfile, itemData.curvePrefab);
}
private bool filterPrefab(CurvePrefabProfile curvePrefabProfile, CurvePrefab curvePrefab)
{
if (!_prefabSearchField.matchName(curvePrefab.prefabAsset.name)) return false;
return true;
}
private void onActiveProfileChanged(CurvePrefabProfile newActiveProfile)
{
if (_profileSelectionUI != null)
_profileSelectionUI.refresh();
newActiveProfile.onPrefabsSpawnChanceChanged();
populatePrefabView();
}
private void createPrefabView()
{
_prefabView = new GridView<UICurvePrefabItem, UICurvePrefabItemData>(_prefabViewState, _prefabViewContainer);
_prefabView.selectedItemsWillBeDeleted += onSelectedPrefabItemsWillBeDeleted;
_prefabView.canDelete = true;
//_prefabView.style.setBorderWidth(1.0f);
//_prefabView.style.borderRightWidth = 1.0f;
_prefabView.style.setBorderColor(Color.black);
_prefabView.style.setMargins(UIValues.wndMargin);
_prefabView.style.marginTop = 3.0f;
_prefabView.RegisterCallback<DragPerformEvent>(p =>
{
if (PluginDragAndDrop.initiatedByPlugin)
{
if (PluginPrefabManagerUI.instance.dragAndDropInitiatedByPrefabView())
{
createCurvePrefabsFromPrefabsInManager();
PluginDragAndDrop.endDrag();
}
}
});
}
private void createCurvePrefabsFromPrefabsInManager()
{
var activeProfile = CurvePrefabProfileDb.instance.activeProfile;
if (activeProfile != null)
{
PluginPrefabManagerUI.instance.getVisibleSelectedPrefabs(_pluginPrefabBuffer);
activeProfile.createPrefabs(_pluginPrefabBuffer, _curvePrefabBuffer, false, "Creating Curve Prefabs");
foreach (var prefab in _curvePrefabBuffer)
_prefabView.addItem(new UICurvePrefabItemData()
{ curvePrefab = prefab, curvePrefabProfile = activeProfile }, true);
onPrefabDataChanged(ObjectSpawnCurveRefreshReason.Refresh);
}
}
private void createBottomToolbar()
{
Toolbar toolbar = new Toolbar();
toolbar.style.flexShrink = 0.0f;
contentContainer.Add(toolbar);
_previewScaleSlider = UI.createSlider("_prefabPreviewScale", serializedObject, string.Empty, "Prefab preview scale [" + prefabPreviewScale + "]", UIValues.minPrefabPreviewScale, UIValues.maxPrefabPreviewScale, toolbar);
_previewScaleSlider.style.width = 80.0f;
_previewScaleSlider.RegisterValueChangedCallback
((p) =>
{
_prefabView.setImageSize(Vector2Ex.create(PrefabPreviewFactory.previewSize * prefabPreviewScale));
_previewScaleSlider.tooltip = "Prefab preview scale [" + prefabPreviewScale + "]";
});
}
private void populatePrefabView()
{
if (_prefabView == null) return;
_prefabSearchField.refreshMatchNames();
_prefabView.onBeginBuild();
var activeProfile = CurvePrefabProfileDb.instance.activeProfile;
if (activeProfile != null)
{
activeProfile.getPrefabs(_curvePrefabBuffer);
foreach (var prefab in _curvePrefabBuffer)
{
_prefabView.addItem(new UICurvePrefabItemData() { curvePrefab = prefab, curvePrefabProfile = activeProfile }, true);
}
}
_prefabView.onEndBuild();
_prefabView.setImageSize(Vector2Ex.create(PrefabPreviewFactory.previewSize * prefabPreviewScale));
}
private void onSelectedPrefabItemsWillBeDeleted(GridView<UICurvePrefabItem, UICurvePrefabItemData> gridView, List<PluginGuid> itemIds)
{
_curvePrefabBuffer.Clear();
foreach (var itemId in itemIds)
_curvePrefabBuffer.Add(_prefabView.getItemData(itemId).curvePrefab);
CurvePrefabProfileDb.instance.activeProfile.deletePrefabs(_curvePrefabBuffer);
onPrefabDataChanged(ObjectSpawnCurveRefreshReason.CurvePrefabsDeleted);
}
private void onPrefabDataChanged(ObjectSpawnCurveRefreshReason refreshReason = ObjectSpawnCurveRefreshReason.Other)
{
if (ObjectSpawnPrefs.instance.refreshCurvesWhenPrefabDataChanges)
{
int numCurves = ObjectSpawnCurveDb.instance.numCurves;
for (int i = 0; i < numCurves; ++i)
{
var curve = ObjectSpawnCurveDb.instance.getCurve(i);
if (curve.settings.curvePrefabProfile == CurvePrefabProfileDb.instance.activeProfile)
curve.refresh(refreshReason);
}
}
}
}
}
#endif