BITFALL/Assets/GSpawn - Level Designer/Scripts/Level Design/Gizmos/Object Transform Gizmos/ObjectRotationGizmo.cs

20 lines
453 B
C#

#if UNITY_EDITOR
using UnityEditor;
using System;
namespace GSpawn
{
[Serializable]
public class ObjectRotationGizmo : ObjectTransformGizmo
{
protected override Channels draw()
{
EditorGUI.BeginChangeCheck();
_newRotation = Handles.RotationHandle(rotation, position);
if (EditorGUI.EndChangeCheck()) return Channels.Rotation;
return Channels.None;
}
}
}
#endif