20 lines
449 B
C#
20 lines
449 B
C#
#if UNITY_EDITOR
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using UnityEditor;
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using System;
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namespace GSpawn
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{
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[Serializable]
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public class ObjectMoveGizmo : ObjectTransformGizmo
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{
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protected override Channels draw()
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{
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EditorGUI.BeginChangeCheck();
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_newPosition = Handles.PositionHandle(position, rotation);
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if (EditorGUI.EndChangeCheck()) return Channels.Position;
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return Channels.None;
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}
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}
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}
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#endif |