BITFALL/Assets/GSpawn - Level Designer/Scripts/Level Design/Gizmos/Object Transform Gizmos/ObjectMoveGizmo.cs

20 lines
449 B
C#

#if UNITY_EDITOR
using UnityEditor;
using System;
namespace GSpawn
{
[Serializable]
public class ObjectMoveGizmo : ObjectTransformGizmo
{
protected override Channels draw()
{
EditorGUI.BeginChangeCheck();
_newPosition = Handles.PositionHandle(position, rotation);
if (EditorGUI.EndChangeCheck()) return Channels.Position;
return Channels.None;
}
}
}
#endif