BITFALL/Assets/GSpawn - Level Designer/Scripts/Shortcuts/ShortcutsWindow.cs

21 lines
625 B
C#

#if UNITY_EDITOR
namespace GSpawn
{
public class ShortcutsWindow : PluginWindow
{
protected override void onBuildUI()
{
_header = new UIHeader(rootVisualElement, TexturePool.instance.hotkeys);
_header.title = "Shortcut Management";
ShortcutProfileDbUI.instance.build(rootVisualElement, this);
}
protected override void onGUI()
{
_header.backgroundColor = focusedWindow == this ? UIValues.focusedHeaderColor : UIValues.unfocusedHeaderColor;
ShortcutProfileDbUI.instance.onGUI();
}
}
}
#endif