55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
#if UNITY_EDITOR
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namespace GSpawn
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{
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public class SegmentsObjectSpawnSettingsProfileDbUI : PluginUI
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{
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private ProfileSelectionUI<SegmentsObjectSpawnSettingsProfileDb, SegmentsObjectSpawnSettingsProfile> _profileSelectionUI;
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public static SegmentsObjectSpawnSettingsProfileDbUI instance { get { return SegmentsObjectSpawnSettingsProfileDb.instance.ui; } }
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protected override void onBuild()
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{
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contentContainer.style.flexGrow = 1.0f;
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_profileSelectionUI = new ProfileSelectionUI<SegmentsObjectSpawnSettingsProfileDb, SegmentsObjectSpawnSettingsProfile>();
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_profileSelectionUI.build(SegmentsObjectSpawnSettingsProfileDb.instance, "segments object spawn settings", contentContainer);
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build();
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}
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protected override void onRefresh()
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{
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if (_profileSelectionUI != null)
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_profileSelectionUI.refresh();
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build();
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}
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protected override void onEnabled()
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{
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SegmentsObjectSpawnSettingsProfileDb.instance.activeProfileChanged += onActiveProfileChanged;
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}
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protected override void onDisabled()
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{
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SegmentsObjectSpawnSettingsProfileDb.instance.activeProfileChanged -= onActiveProfileChanged;
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}
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private void onActiveProfileChanged(SegmentsObjectSpawnSettingsProfile newActiveProfile)
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{
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onRefresh();
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}
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protected override void onUndoRedo()
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{
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if (_profileSelectionUI != null)
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_profileSelectionUI.refresh();
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}
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private void build()
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{
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contentContainer.removeAllChildrenExcept(_profileSelectionUI);
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SegmentsObjectSpawnSettingsProfileDb.instance.activeProfile.buildUI(contentContainer);
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}
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}
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}
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#endif |