BITFALL/Assets/GSpawn - Level Designer/Data/Settings/TileRuleObjectSpawnSettings...

32 lines
852 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d3291264ae5808646b6b439075603427, type: 3}
m_Name: TileRuleObjectSpawnSettings
m_EditorClassIdentifier:
_brushYOffset: 0
_snapBrushYOffsetToTiles: 1
_brushSize: 1
_brushHeight: 1
_flexiBoxBrushFillMode: 0
_segBrushFillCorners: 1
_segBrushHeightMode: 0
_segBrushMinRandomHeight: 1
_segBrushMaxRandomHeight: 5
_segBrushHeightPatternWrapMode: 1
_segBrushHeightPattern: {fileID: 0}
_eraseForeignObjects: 1
_connectYOffset: 0
_connectMode: 0
_connectMajorAxis: 0
_connectFillCorners: 0
_connectGenerateRamps: 1