BITFALL/Assets/GSpawn - Level Designer/Data/Settings/MeshCombineSettings.asset

29 lines
834 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 04721966a8c63194db0770aad504cdf0, type: 3}
m_Name: MeshCombineSettings
m_EditorClassIdentifier:
_combineStaticMeshes: 1
_combineDynamicMeshes: 0
_combineLODs: 0
_lodIndex: 0
_combineAsStatic: 1
_combinedMeshPivot: 0
_combinedIndexFormat: 1
_ignoreMultiLevelHierarchies: 0
_generateLightmapUVs: 0
_combinedMeshesAreReadable: 0
_disableSourceRenderers: 1
_combinedMeshObjectBaseName: GSpawn_Combined_
_combinedMeshBaseName: GSpawn_CombinedMesh_
_combinedMeshFolder: Assets/GSpawn Combined Meshes