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using UnityEngine;
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namespace WSMGameStudio.RailroadSystem
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{
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[System.Serializable]
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public class VFX
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{
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public ParticleSystem smokeParticles;
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public ParticleSystem[] brakingSparksParticles;
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public float minSmokeEmission = 2f;
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public float maxSmokeEmission = 60f;
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}
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}
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