BITFALL/Assets/WSM Game Studio/Train Controller_v3/Railroad Builder/Scripts/UniqueMesh.cs

42 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace WSMGameStudio.Splines
{
public class UniqueMesh : MonoBehaviour
{
[HideInInspector] int ownerID;
private MeshFilter _meshFilter;
MeshFilter meshFilter
{
get
{
_meshFilter = _meshFilter == null ? GetComponent<MeshFilter>() : _meshFilter;
_meshFilter = _meshFilter == null ? gameObject.AddComponent<MeshFilter>() : _meshFilter;
return _meshFilter;
}
}
Mesh _mesh;
protected Mesh mesh
{
get
{
bool isOwner = (ownerID == gameObject.GetInstanceID());
ownerID = gameObject.GetInstanceID();
string meshName = string.Format("Mesh [{0}]", ownerID);
if (meshFilter.sharedMesh == null || !isOwner || (meshFilter.sharedMesh != null && meshFilter.sharedMesh.name != meshName))
{
meshFilter.sharedMesh = _mesh = new Mesh();
_mesh.name = meshName;
}
return _mesh;
}
}
}
}