BITFALL/Assets/WSM Game Studio/Train Controller_v3/Railroad Builder/Scripts/SMR_GeneratedCollider.cs

48 lines
1.5 KiB
C#

using UnityEngine;
namespace WSMGameStudio.Splines
{
[System.Serializable]
[RequireComponent(typeof(MeshCollider))]
public class SMR_GeneratedCollider : MonoBehaviour, IGeneratedMesh
{
[HideInInspector] int ownerID;
[SerializeField]
private Mesh _mesh;
private MeshCollider _meshCollider;
public Mesh Mesh
{
get
{
bool isOwner = (ownerID == gameObject.GetInstanceID());
ownerID = gameObject.GetInstanceID();
string meshName = string.Format("Mesh [{0}]", ownerID);
_meshCollider = _meshCollider == null ? GetComponent<MeshCollider>() : _meshCollider;
if (_meshCollider.sharedMesh == null || !isOwner || (_meshCollider.sharedMesh != null && _meshCollider.sharedMesh.name != meshName))
{
_mesh = new Mesh();
_mesh.name = meshName;
_meshCollider.sharedMesh = _mesh;
_meshCollider.convex = false;
}
return _mesh;
}
}
public GameObject GetGameObject
{
get { return gameObject; }
}
public void SetPhysicMaterial(PhysicMaterial physicMaterial)
{
_meshCollider = _meshCollider == null ? GetComponent<MeshCollider>() : _meshCollider;
_meshCollider.sharedMaterial = physicMaterial;
}
}
}