57 lines
942 B
Plaintext
57 lines
942 B
Plaintext
Shader "GSpawn/SimpleDiffuseTex"
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{
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Properties
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{
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_Color ("Color", Color) = (1,1,1,1)
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_MainTex ("MainTexture", 2D) = "white" {}
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_ZTest ("ZTest", int) = 0
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_ZWrite ("ZWrite", int) = 1
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}
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SubShader
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{
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Pass
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{
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Tags { "RenderType"="Transparent" "Queue"="Transparent" }
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Blend SrcAlpha OneMinusSrcAlpha
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Cull Off
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ZWrite [_ZWrite]
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ZTest [_ZTest]
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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sampler2D _MainTex;
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float4 _Color;
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struct vInput
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{
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float4 vertexPos : POSITION;
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float2 vertexUV : TEXCOORD0;
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};
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struct vOutput
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{
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float4 clipPos : SV_POSITION;
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float2 uv : TEXCOORD0;
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};
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vOutput vert(vInput input)
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{
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vOutput o;
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o.clipPos = UnityObjectToClipPos(input.vertexPos);
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o.uv = input.vertexUV;
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return o;
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}
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float4 frag(vOutput input) : COLOR
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{
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return tex2D(_MainTex, input.uv) * _Color;
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}
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ENDCG
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}
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}
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}
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