BITFALL/Assets/BITKit/Unity/Scripts/Physics/Prop_Physics.cs

18 lines
315 B
C#

using System.Collections;
using System.Collections.Generic;
using BITKit.Events;
using UnityEditor;
using UnityEngine;
namespace BITKit.Physics
{
public class Prop_Physics : MonoBehaviour
{
[SerializeField] public UnityEvent OnImpact;
public void ()
{
Debug.Log("检测完成");
}
}
}