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using System.Collections;
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using System.Collections.Generic;
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using BITKit.Events;
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using UnityEditor;
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using UnityEngine;
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namespace BITKit.Physics
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{
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public class Prop_Physics : MonoBehaviour
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{
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[SerializeField] public UnityEvent OnImpact;
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public void 检测状态()
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{
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Debug.Log("检测完成");
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}
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}
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}
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