33 lines
697 B
C#
33 lines
697 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace BITKit.IData
|
|
{
|
|
public interface IBindableData
|
|
{
|
|
object Data { get; }
|
|
}
|
|
public interface IBindableData<T>:IBindableData
|
|
{
|
|
new T Data { get; }
|
|
}
|
|
public readonly struct BindableData:IBindableData
|
|
{
|
|
public BindableData(object data)
|
|
{
|
|
Data = data;
|
|
}
|
|
public object Data { get; }
|
|
}
|
|
public readonly struct BindableData<T>:IBindableData<T>
|
|
{
|
|
public T Data { get; }
|
|
object IBindableData.Data => Data;
|
|
public BindableData(T data)
|
|
{
|
|
Data = data;
|
|
}
|
|
}
|
|
}
|