21 lines
493 B
C#
21 lines
493 B
C#
using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using BITKit.Animations;
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using BITKit.Entities;
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using BITKit.IO;
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using UnityEngine;
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namespace BITFALL.HotFix
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{
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public class PlayerDefaultInjector:EntityBehavior
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{
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public override void Initialize(IEntity _entity)
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{
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base.Initialize(_entity);
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UnityEntity.AddService<IApplicationFile>(new ApplicationFile());
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UnityEntity.AddService<IMotionMatchingService>(new ScriptableMotionMatchingSingleton());
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}
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}
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}
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