BITFALL/Assets/Polaris - Low Poly Ecosystem/Polaris - Low Poly Terrain .../Editor/Scripts/TerrainData/GTerrainDataInspector.cs

25 lines
704 B
C#

#if GRIFFIN
using UnityEditor;
using UnityEngine;
namespace Pinwheel.Griffin
{
[CustomEditor(typeof(GTerrainData))]
public class GTerrainDataInspector : Editor
{
private GTerrainData instance;
private void OnEnable()
{
instance = (GTerrainData)target;
}
public override void OnInspectorGUI()
{
EditorGUILayout.LabelField("Select the corresponding terrain in the scene to edit terrain data.", GEditorCommon.WordWrapItalicLabel);
EditorGUILayout.LabelField("Do NOT duplicate this asset, it won't work. Instead use Export/Import function to copy data.", GEditorCommon.WarningLabel);
}
}
}
#endif