737 lines
34 KiB
C#
737 lines
34 KiB
C#
#if GRIFFIN
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using Pinwheel.Griffin.BackupTool;
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using Pinwheel.Griffin.TextureTool;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Pinwheel.Griffin.StampTool
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{
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[CustomEditor(typeof(GTextureStamper))]
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public class GTextureStamperInspector : Editor
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{
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private GTextureStamper instance;
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private Dictionary<string, RenderTexture> previewTextures;
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private MaterialPropertyBlock previewPropertyBlock;
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private const string HISTORY_PREFIX_COLOR = "Stamp AMS";
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private const string HISTORY_PREFIX_TEXTURE = "Stamp Splat";
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private readonly Vector3[] worldPoints = new Vector3[4];
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private readonly Vector2[] normalizedPoints = new Vector2[4];
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private readonly Vector3[] worldBox = new Vector3[8];
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private void OnEnable()
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{
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Undo.undoRedoPerformed += OnUndoRedo;
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SceneView.duringSceneGui += DuringSceneGUI;
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instance = target as GTextureStamper;
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Tools.hidden = true;
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instance.Internal_UpdateFalloffTexture();
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instance.Internal_UpdateLayerTransitionTextures();
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previewPropertyBlock = new MaterialPropertyBlock();
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GCommon.RegisterBeginRender(OnCameraRender);
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GCommon.RegisterBeginRenderSRP(OnCameraRenderSRP);
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GCommon.UpdateMaterials(instance.GroupId);
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UpdatePreview();
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}
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private void OnDisable()
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{
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Undo.undoRedoPerformed -= OnUndoRedo;
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SceneView.duringSceneGui -= DuringSceneGUI;
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Tools.hidden = false;
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GCommon.UnregisterBeginRender(OnCameraRender);
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GCommon.UnregisterBeginRenderSRP(OnCameraRenderSRP);
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if (previewTextures != null)
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{
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foreach (string k in previewTextures.Keys)
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{
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RenderTexture rt = previewTextures[k];
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if (rt == null)
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continue;
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rt.Release();
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Object.DestroyImmediate(rt);
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}
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}
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}
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private void OnUndoRedo()
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{
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if (Selection.activeGameObject != instance.gameObject)
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return;
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if (string.IsNullOrEmpty(GUndoCompatibleBuffer.Instance.CurrentBackupName))
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return;
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GBackup.Restore(GUndoCompatibleBuffer.Instance.CurrentBackupName);
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UpdatePreview();
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}
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private class GBaseGUI
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{
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public static readonly GUIContent GROUP_ID = new GUIContent("Group Id", "Id of the terrain group which is edited by this tool");
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public static readonly GUIContent ENABLE_TERRAIN_MASK = new GUIContent("Enable Terrain Mask", "Use terrain mask (R) to lock a particular region from editing");
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public static readonly GUIContent SHOW_TERRAIN_MASK = new GUIContent("Show Terrain Mask", "Draw an overlay of the terrain mask in the scene view");
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}
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public override void OnInspectorGUI()
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{
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EditorGUI.BeginChangeCheck();
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instance.GroupId = GEditorCommon.ActiveTerrainGroupPopupWithAllOption(GBaseGUI.GROUP_ID, instance.GroupId);
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instance.EnableTerrainMask = EditorGUILayout.Toggle(GBaseGUI.ENABLE_TERRAIN_MASK, instance.EnableTerrainMask);
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if (instance.EnableTerrainMask)
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{
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GEditorSettings.Instance.stampTools.showTerrainMask = EditorGUILayout.Toggle(GBaseGUI.SHOW_TERRAIN_MASK, GEditorSettings.Instance.stampTools.showTerrainMask);
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}
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DrawInstructionGUI();
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DrawTransformGUI();
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DrawStampGUI();
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DrawStampLayersGUI();
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DrawGizmosGUI();
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DrawActionGUI();
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GEditorCommon.DrawBackupHelpBox();
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if (EditorGUI.EndChangeCheck())
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{
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UpdatePreview();
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}
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}
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public override bool RequiresConstantRepaint()
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{
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return false;
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}
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private class GInstructionGUI
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{
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public static readonly string LABEL = "Instruction";
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public static readonly string ID = "texture-stamper-instruction";
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public static readonly string INSTRUCTION = "Stamp texture or color onto the terrain surface.";
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}
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private void DrawInstructionGUI()
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{
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GEditorCommon.Foldout(GInstructionGUI.LABEL, true, GInstructionGUI.ID, () =>
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{
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EditorGUILayout.LabelField(GInstructionGUI.INSTRUCTION, GEditorCommon.WordWrapItalicLabel);
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});
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}
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private class GTransformGUI
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{
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public static readonly string LABEL = "Transform";
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public static readonly string ID = "texture-stamper-transform";
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public static readonly GUIContent POSITION = new GUIContent("Position", "Position of the stamper");
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public static readonly GUIContent ROTATION = new GUIContent("Rotation", "Rotation of the stamper");
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public static readonly GUIContent SCALE = new GUIContent("Scale", "Scale of the stamper");
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}
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private void DrawTransformGUI()
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{
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GEditorCommon.Foldout(GTransformGUI.LABEL, true, GTransformGUI.ID, () =>
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{
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instance.Position = GEditorCommon.InlineVector3Field(GTransformGUI.POSITION, instance.Position);
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instance.Rotation = Quaternion.Euler(GEditorCommon.InlineVector3Field(GTransformGUI.ROTATION, instance.Rotation.eulerAngles));
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instance.Scale = GEditorCommon.InlineVector3Field(GTransformGUI.SCALE, instance.Scale);
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Vector3 euler = instance.Rotation.eulerAngles;
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euler = new Vector3(0, euler.y, 0);
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instance.Rotation = Quaternion.Euler(euler);
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});
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}
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private class GStampGUI
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{
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public static readonly string LABEL = "Stamp";
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public static readonly string ID = "texture-stamper-stamp";
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public static readonly GUIContent MASK = new GUIContent("Mask", "A texture defines the opacity of the stamper");
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public static readonly GUIContent FALLOFF = new GUIContent("Falloff", "Gradually decrease the mask intensity over its edge");
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public static readonly GUIContent CHANNEL = new GUIContent("Channel", "Choose the texture to stamp on, Albedo Metallic or Splat Controls");
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}
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private void DrawStampGUI()
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{
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GEditorCommon.Foldout(GStampGUI.LABEL, true, GStampGUI.ID, () =>
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{
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instance.Mask = EditorGUILayout.ObjectField(GStampGUI.MASK, instance.Mask, typeof(Texture2D), false) as Texture2D;
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EditorGUI.BeginChangeCheck();
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instance.Falloff = EditorGUILayout.CurveField(GStampGUI.FALLOFF, instance.Falloff, Color.red, new Rect(0, 0, 1, 1));
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if (EditorGUI.EndChangeCheck())
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{
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instance.Internal_UpdateFalloffTexture();
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}
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instance.Channel = (GTextureStampChannel)EditorGUILayout.EnumPopup(GStampGUI.CHANNEL, instance.Channel);
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});
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}
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private class GLayerGUI
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{
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public static readonly string LABEL = "Layers";
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public static readonly string ID = "texture-stamper-layer";
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public static readonly string LAYER_ID_PREFIX = "texture-stamp-layer";
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public static readonly GUIContent ADD_LAYER = new GUIContent("Add Layer");
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public static readonly GUIContent MOVE_LAYER_UP = new GUIContent("Move Up");
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public static readonly GUIContent MOVE_LAYER_DOWN = new GUIContent("Move Down");
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public static readonly GUIContent REMOVE = new GUIContent("Remove");
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public static readonly string HEADER_GENERAL = "General";
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public static readonly GUIContent IGNORE = new GUIContent("Ignore", "Ignore this layer");
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public static readonly GUIContent NAME = new GUIContent("Name", "Display name of this layer");
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public static readonly GUIContent VISUALIZE_COLOR = new GUIContent("Visualize Color", "Color to draw a visualize mask in the scene view");
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public static readonly string HEADER_ALBEDO_METALLIC_SMOOTHNESS = "AMS";
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public static readonly GUIContent COLOR = new GUIContent("Color", "The albedo color to stamp");
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public static readonly GUIContent METALLIC = new GUIContent("Metallic", "The metallic value");
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public static readonly GUIContent SMOOTHNESS = new GUIContent("Smoothness", "The smoothness value");
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public static readonly string HEADER_SPLAT = "Splats";
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public static readonly string HEADER_HEIGHT_RULE = "Height Rule";
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public static readonly GUIContent BLEND_HEIGHT = new GUIContent("Enable", "Toggle terrain height rule");
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public static readonly GUIContent MIN_HEIGHT = new GUIContent("Min", "The minimum height to satisfy the rule");
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public static readonly GUIContent MAX_HEIGHT = new GUIContent("Max", "The maximum height to satisfy the rule");
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public static readonly GUIContent HEIGHT_TRANSITION = new GUIContent("Transition", "Fade factor for height rule");
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public static readonly string HEADER_SLOPE_RULE = "Slope Rule";
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public static readonly GUIContent BLEND_SLOPE = new GUIContent("Enable", "Toggle slope/steepness rule");
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public static readonly GUIContent NORMAL_MAP_MODE = new GUIContent("Mode", "Choose which normal map to read slope data from");
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public static readonly GUIContent MIN_SLOPE = new GUIContent("Min", "Minimum angle between surface normal and the up vector to satisfy the rule");
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public static readonly GUIContent MAX_SLOPE = new GUIContent("Max", "Maximum angle between surface normal and the up vector to satisfy the rule");
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public static readonly GUIContent SLOPE_TRANSITION = new GUIContent("Transition", "Fade factor for slope rule");
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public static readonly string HEADER_NOISE_RULE = "Noise Rule";
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public static readonly GUIContent BLEND_NOISE = new GUIContent("Enable", "Toggle noise rule");
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public static readonly GUIContent NOISE_ORIGIN = new GUIContent("Origin", "The origin point of the noise map");
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public static readonly GUIContent NOISE_FREQUENCY = new GUIContent("Frequency", "Frequency of the noise pattern, higher value gives thicker noise");
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public static readonly GUIContent NOISE_OCTAVES = new GUIContent("Octaves", "The number of noise layers to stack on top of each others");
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public static readonly GUIContent NOISE_LACUNARITY = new GUIContent("Lacunarity", "The change in frequency of each noise layer");
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public static readonly GUIContent NOISE_PERSISTENCE = new GUIContent("Persistence", "The change in amplitude of each noise layer");
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public static readonly GUIContent NOISE_REMAP = new GUIContent("Remap", "Remap the generated noise value");
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}
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private void DrawStampLayersGUI()
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{
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GEditorCommon.Foldout(GLayerGUI.LABEL, true, GLayerGUI.ID, () =>
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{
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List<GTextureStampLayer> layers = instance.Layers;
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for (int i = 0; i < layers.Count; ++i)
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{
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DrawLayer(layers[i], i);
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}
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if (layers.Count > 0)
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{
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GEditorCommon.Separator();
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}
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if (GUILayout.Button(GLayerGUI.ADD_LAYER))
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{
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GTextureStampLayer layer = GTextureStampLayer.Create();
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layers.Add(layer);
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}
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});
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}
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private void DrawLayer(GTextureStampLayer layer, int index)
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{
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string label = string.Format("Layer: {0} {1}",
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!string.IsNullOrEmpty(layer.Name) ? layer.Name : index.ToString(),
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layer.Ignore ? "[Ignored]" : string.Empty);
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string id = GLayerGUI.LAYER_ID_PREFIX + index;
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GenericMenu menu = new GenericMenu();
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menu.AddItem(
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GLayerGUI.MOVE_LAYER_UP,
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false,
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() =>
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{
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int layerCount = instance.Layers.Count;
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int swapIndex = Mathf.Clamp(index - 1, 0, layerCount - 1);
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bool expand0 = GEditorCommon.GetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + index);
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bool expand1 = GEditorCommon.GetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + swapIndex);
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GEditorCommon.SetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + swapIndex, expand0);
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GEditorCommon.SetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + index, expand1);
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GUtilities.Swap(instance.Layers, index, swapIndex);
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UpdatePreview();
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});
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menu.AddItem(
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GLayerGUI.MOVE_LAYER_DOWN,
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false,
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() =>
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{
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int layerCount = instance.Layers.Count;
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int swapIndex = Mathf.Clamp(index + 1, 0, layerCount - 1);
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bool expand0 = GEditorCommon.GetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + index);
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bool expand1 = GEditorCommon.GetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + swapIndex);
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GEditorCommon.SetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + swapIndex, expand0);
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GEditorCommon.SetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + index, expand1);
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GUtilities.Swap(instance.Layers, index, swapIndex);
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UpdatePreview();
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});
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menu.AddSeparator(null);
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menu.AddItem(
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GLayerGUI.REMOVE,
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false,
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() =>
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{
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ConfirmAndRemoveLayerAt(index);
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});
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GEditorCommon.Foldout(label, false, id, () =>
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{
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EditorGUI.indentLevel -= 1;
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GEditorCommon.Header(GLayerGUI.HEADER_GENERAL);
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layer.Ignore = EditorGUILayout.Toggle(GLayerGUI.IGNORE, layer.Ignore);
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layer.Name = EditorGUILayout.TextField(GLayerGUI.NAME, layer.Name);
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if (instance.Channel == GTextureStampChannel.AlbedoMetallicSmoothness)
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{
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GEditorCommon.Header(GLayerGUI.HEADER_ALBEDO_METALLIC_SMOOTHNESS);
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layer.Color = EditorGUILayout.ColorField(GLayerGUI.COLOR, layer.Color);
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layer.Metallic = EditorGUILayout.Slider(GLayerGUI.METALLIC, layer.Metallic, 0f, 1f);
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layer.Smoothness = EditorGUILayout.Slider(GLayerGUI.SMOOTHNESS, layer.Smoothness, 0f, 1f);
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}
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else if (instance.Channel == GTextureStampChannel.Splat)
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{
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GEditorCommon.Header(GLayerGUI.HEADER_SPLAT);
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layer.SplatIndex = GEditorCommon.SplatSetSelectionGrid(instance.GroupId, layer.SplatIndex);
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}
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GEditorCommon.Header(GLayerGUI.HEADER_HEIGHT_RULE);
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layer.BlendHeight = EditorGUILayout.Toggle("Blend Height", layer.BlendHeight);
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if (layer.BlendHeight)
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{
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EditorGUI.indentLevel += 1;
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layer.MinHeight = EditorGUILayout.FloatField(GLayerGUI.MIN_HEIGHT, layer.MinHeight);
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layer.MaxHeight = EditorGUILayout.FloatField(GLayerGUI.MAX_HEIGHT, layer.MaxHeight);
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EditorGUI.BeginChangeCheck();
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layer.HeightTransition = EditorGUILayout.CurveField(GLayerGUI.HEIGHT_TRANSITION, layer.HeightTransition, Color.red, new Rect(0, 0, 1, 1));
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if (EditorGUI.EndChangeCheck())
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{
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layer.UpdateCurveTextures();
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}
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EditorGUI.indentLevel -= 1;
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}
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GEditorCommon.Header(GLayerGUI.HEADER_SLOPE_RULE);
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layer.BlendSlope = EditorGUILayout.Toggle(GLayerGUI.BLEND_SLOPE, layer.BlendSlope);
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if (layer.BlendSlope)
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{
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EditorGUI.indentLevel += 1;
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layer.NormalMapMode = (GNormalMapMode)EditorGUILayout.EnumPopup(GLayerGUI.NORMAL_MAP_MODE, layer.NormalMapMode);
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layer.MinSlope = EditorGUILayout.FloatField(GLayerGUI.MIN_SLOPE, layer.MinSlope);
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layer.MaxSlope = EditorGUILayout.FloatField(GLayerGUI.MAX_SLOPE, layer.MaxSlope);
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EditorGUI.BeginChangeCheck();
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layer.SlopeTransition = EditorGUILayout.CurveField(GLayerGUI.SLOPE_TRANSITION, layer.SlopeTransition, Color.red, new Rect(0, 0, 1, 1));
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if (EditorGUI.EndChangeCheck())
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{
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layer.UpdateCurveTextures();
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}
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EditorGUI.indentLevel -= 1;
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}
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GEditorCommon.Header(GLayerGUI.HEADER_NOISE_RULE);
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layer.BlendNoise = EditorGUILayout.Toggle(GLayerGUI.BLEND_NOISE, layer.BlendNoise);
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if (layer.BlendNoise)
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{
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EditorGUI.indentLevel += 1;
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layer.NoiseOrigin = GEditorCommon.InlineVector2Field(GLayerGUI.NOISE_ORIGIN, layer.NoiseOrigin);
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layer.NoiseFrequency = EditorGUILayout.FloatField(GLayerGUI.NOISE_FREQUENCY, layer.NoiseFrequency);
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layer.NoiseLacunarity = EditorGUILayout.FloatField(GLayerGUI.NOISE_LACUNARITY, layer.NoiseLacunarity);
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layer.NoisePersistence = EditorGUILayout.Slider(GLayerGUI.NOISE_PERSISTENCE, layer.NoisePersistence, 0.01f, 1f);
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layer.NoiseOctaves = EditorGUILayout.IntSlider(GLayerGUI.NOISE_OCTAVES, layer.NoiseOctaves, 1, 4);
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EditorGUI.BeginChangeCheck();
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layer.NoiseRemap = EditorGUILayout.CurveField(GLayerGUI.NOISE_REMAP, layer.NoiseRemap, Color.red, new Rect(0, 0, 1, 1));
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if (EditorGUI.EndChangeCheck())
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{
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layer.UpdateCurveTextures();
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}
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EditorGUI.indentLevel -= 1;
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}
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EditorGUI.indentLevel += 1;
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},
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menu);
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}
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private class GRemoveLayerDialogGUI
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{
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public static readonly string CONFIRM = "Confirm";
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public static readonly string OK = "OK";
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public static readonly string CANCEL = "Cancel";
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}
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private void ConfirmAndRemoveLayerAt(int index)
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{
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GTextureStampLayer layer = instance.Layers[index];
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string layerName = string.IsNullOrEmpty(layer.Name) ? ("Layer " + index) : ("Layer " + layer.Name);
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if (EditorUtility.DisplayDialog(
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GRemoveLayerDialogGUI.CONFIRM,
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"Remove " + layerName + "?",
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GRemoveLayerDialogGUI.OK, GRemoveLayerDialogGUI.CANCEL))
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{
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instance.Layers.RemoveAt(index);
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}
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}
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private class GGizmosGUI
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{
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public static readonly string LABEL = "Gizmos";
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public static readonly string ID = "texture-stamper-gizmos";
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public static readonly GUIContent LIVE_PREVIEW = new GUIContent("Live Preview", "Draw a preview in the scene view");
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public static readonly GUIContent BOUNDS = new GUIContent("Bounds", "Show the stamper bounds in the scene view");
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}
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private void DrawGizmosGUI()
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{
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GEditorCommon.Foldout(GGizmosGUI.LABEL, true, GGizmosGUI.ID, () =>
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{
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GEditorSettings.Instance.stampTools.showLivePreview = EditorGUILayout.Toggle(GGizmosGUI.LIVE_PREVIEW, GEditorSettings.Instance.stampTools.showLivePreview);
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GEditorSettings.Instance.stampTools.showBounds = EditorGUILayout.Toggle(GGizmosGUI.BOUNDS, GEditorSettings.Instance.stampTools.showBounds);
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});
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}
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private class GActionGUI
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{
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public static readonly string LABEL = "Action";
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public static readonly string ID = "texture-stamper-action";
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public static readonly GUIContent SNAP_TO_TERRAIN = new GUIContent("Snap To Terrain", "Fit the stamper to the underneath terrain");
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public static readonly GUIContent SNAP_TO_LEVEL_BOUNDS = new GUIContent("Snap To Level Bounds", "Fit the stamper to cover all terrains in the level");
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public static readonly GUIContent APPLY = new GUIContent("Apply", "Stamp on the terrains");
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}
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private void DrawActionGUI()
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{
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GEditorCommon.Foldout(GActionGUI.LABEL, true, GActionGUI.ID, () =>
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{
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button(GActionGUI.SNAP_TO_TERRAIN))
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{
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IEnumerator<GStylizedTerrain> terrains = GStylizedTerrain.ActiveTerrains.GetEnumerator();
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while (terrains.MoveNext())
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{
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GStylizedTerrain t = terrains.Current;
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Bounds b = t.Bounds;
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Rect r = new Rect(new Vector2(b.min.x, b.min.z), new Vector2(b.size.x, b.size.z));
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Vector2 p = new Vector2(instance.Position.x, instance.Position.z);
|
|
if (r.Contains(p))
|
|
{
|
|
instance.Position = new Vector3(r.center.x, b.min.y, r.center.y);
|
|
instance.Rotation = Quaternion.identity;
|
|
instance.Scale = new Vector3(b.size.x, b.size.y, b.size.z);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (GUILayout.Button(GActionGUI.SNAP_TO_LEVEL_BOUNDS))
|
|
{
|
|
Bounds b = GCommon.GetLevelBounds();
|
|
instance.Position = new Vector3(b.center.x, b.min.y, b.center.z);
|
|
instance.Rotation = Quaternion.identity;
|
|
instance.Scale = new Vector3(b.size.x, b.size.y, b.size.z);
|
|
}
|
|
EditorGUILayout.EndHorizontal();
|
|
|
|
if (GUILayout.Button(GActionGUI.APPLY))
|
|
{
|
|
List<GStylizedTerrain> terrains = GUtilities.ExtractTerrainsFromOverlapTest(GCommon.OverlapTest(instance.GroupId, instance.GetQuad()));
|
|
CreateInitialBackup(terrains);
|
|
ApplyStamp();
|
|
CreateAfterStampBackup(terrains);
|
|
}
|
|
});
|
|
}
|
|
|
|
private void CreateInitialBackup(List<GStylizedTerrain> terrains)
|
|
{
|
|
string historyPrefix =
|
|
instance.Channel == GTextureStampChannel.AlbedoMetallicSmoothness ? HISTORY_PREFIX_COLOR :
|
|
instance.Channel == GTextureStampChannel.Splat ? HISTORY_PREFIX_TEXTURE : "Unknown Action";
|
|
List<GTerrainResourceFlag> resourcesFlag = new List<GTerrainResourceFlag>();
|
|
if (instance.Channel == GTextureStampChannel.AlbedoMetallicSmoothness)
|
|
{
|
|
resourcesFlag.Add(GTerrainResourceFlag.AlbedoMap);
|
|
resourcesFlag.Add(GTerrainResourceFlag.MetallicMap);
|
|
}
|
|
else if (instance.Channel == GTextureStampChannel.Splat)
|
|
{
|
|
resourcesFlag.Add(GTerrainResourceFlag.SplatControlMaps);
|
|
}
|
|
|
|
GBackupInternal.TryCreateAndMergeInitialBackup(historyPrefix, terrains, resourcesFlag, true);
|
|
}
|
|
private class GStampDialogGUI
|
|
{
|
|
public static readonly string TITLE = "Applying";
|
|
public static readonly string INFO = "Stamping terrain geometry...";
|
|
}
|
|
|
|
private void ApplyStamp()
|
|
{
|
|
EditorUtility.DisplayProgressBar(GStampDialogGUI.TITLE, GStampDialogGUI.INFO, 1f);
|
|
try
|
|
{
|
|
instance.Apply();
|
|
}
|
|
catch (System.Exception e)
|
|
{
|
|
Debug.LogError(e.ToString());
|
|
}
|
|
EditorUtility.ClearProgressBar();
|
|
}
|
|
|
|
private void CreateAfterStampBackup(List<GStylizedTerrain> terrains)
|
|
{
|
|
string historyPrefix =
|
|
instance.Channel == GTextureStampChannel.AlbedoMetallicSmoothness ? HISTORY_PREFIX_COLOR :
|
|
instance.Channel == GTextureStampChannel.Splat ? HISTORY_PREFIX_TEXTURE : "Unknown Action";
|
|
List<GTerrainResourceFlag> resourcesFlag = new List<GTerrainResourceFlag>();
|
|
if (instance.Channel == GTextureStampChannel.AlbedoMetallicSmoothness)
|
|
{
|
|
resourcesFlag.Add(GTerrainResourceFlag.AlbedoMap);
|
|
resourcesFlag.Add(GTerrainResourceFlag.MetallicMap);
|
|
}
|
|
else if (instance.Channel == GTextureStampChannel.Splat)
|
|
{
|
|
resourcesFlag.Add(GTerrainResourceFlag.SplatControlMaps);
|
|
}
|
|
|
|
GBackupInternal.TryCreateAndMergeBackup(historyPrefix, terrains, resourcesFlag, true);
|
|
}
|
|
|
|
private void DuringSceneGUI(SceneView sv)
|
|
{
|
|
EditorGUI.BeginChangeCheck();
|
|
HandleEditingTransform();
|
|
DrawStampBounds();
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
UpdatePreview();
|
|
}
|
|
}
|
|
|
|
private void HandleEditingTransform()
|
|
{
|
|
if (Tools.current == Tool.Move)
|
|
{
|
|
instance.Position = Handles.PositionHandle(instance.Position, instance.Rotation);
|
|
}
|
|
else if (Tools.current == Tool.Rotate)
|
|
{
|
|
instance.Rotation = Handles.RotationHandle(instance.Rotation, instance.Position);
|
|
Vector3 euler = instance.Rotation.eulerAngles;
|
|
euler = new Vector3(0, euler.y, 0);
|
|
instance.Rotation = Quaternion.Euler(euler);
|
|
}
|
|
else if (Tools.current == Tool.Scale)
|
|
{
|
|
instance.Scale = Handles.ScaleHandle(instance.Scale, instance.Position, instance.Rotation, HandleUtility.GetHandleSize(instance.Position));
|
|
}
|
|
}
|
|
|
|
private void OnCameraRender(Camera cam)
|
|
{
|
|
if (instance.Editor_ShowLivePreview)
|
|
DrawLivePreview(cam);
|
|
if (instance.EnableTerrainMask)
|
|
DrawTerrainMask(cam);
|
|
}
|
|
|
|
private void DrawTerrainMask(Camera cam)
|
|
{
|
|
GCommon.ForEachTerrain(instance.GroupId, (t) =>
|
|
{
|
|
GLivePreviewDrawer.DrawTerrainMask(t, cam);
|
|
});
|
|
}
|
|
|
|
private void OnCameraRenderSRP(UnityEngine.Rendering.ScriptableRenderContext context, Camera cam)
|
|
{
|
|
OnCameraRender(cam);
|
|
}
|
|
|
|
private void DrawLivePreview(Camera cam)
|
|
{
|
|
IEnumerator<GStylizedTerrain> terrains = GStylizedTerrain.ActiveTerrains.GetEnumerator();
|
|
while (terrains.MoveNext())
|
|
{
|
|
GStylizedTerrain t = terrains.Current;
|
|
if (t.TerrainData == null)
|
|
continue;
|
|
if (instance.GroupId >= 0 &&
|
|
instance.GroupId != t.GroupId)
|
|
continue;
|
|
DrawLivePreview(t, cam);
|
|
}
|
|
}
|
|
|
|
private void DrawLivePreview(GStylizedTerrain t, Camera cam)
|
|
{
|
|
if (t.transform.rotation != Quaternion.identity ||
|
|
t.transform.lossyScale != Vector3.one)
|
|
return;
|
|
|
|
instance.GetQuad(worldPoints);
|
|
for (int i = 0; i < normalizedPoints.Length; ++i)
|
|
{
|
|
normalizedPoints[i] = t.WorldPointToUV(worldPoints[i]);
|
|
}
|
|
|
|
Rect dirtyRect = GUtilities.GetRectContainsPoints(normalizedPoints);
|
|
|
|
|
|
if (instance.Channel == GTextureStampChannel.AlbedoMetallicSmoothness)
|
|
{
|
|
int albedoResolution = t.TerrainData.Shading.AlbedoMapResolution;
|
|
FilterMode albedoFilter = t.TerrainData.Shading.AlbedoMapOrDefault.filterMode;
|
|
|
|
int metallicResolution = t.TerrainData.Shading.MetallicMapResolution;
|
|
FilterMode metallicFilter = t.TerrainData.Shading.MetallicMapOrDefault.filterMode;
|
|
|
|
Texture albedo = GetPreviewTexture(t, "albedo", albedoResolution, albedoFilter);
|
|
Texture metallic = GetPreviewTexture(t, "metallic", metallicResolution, metallicFilter);
|
|
GLivePreviewDrawer.DrawAMSLivePreview(t, cam, albedo, metallic, dirtyRect);
|
|
}
|
|
else if (instance.Channel == GTextureStampChannel.Splat)
|
|
{
|
|
int controlMapResolution = t.TerrainData.Shading.SplatControlResolution;
|
|
Texture[] controls = new Texture[t.TerrainData.Shading.SplatControlMapCount];
|
|
for (int i = 0; i < controls.Length; ++i)
|
|
{
|
|
Texture currentControl = t.TerrainData.Shading.GetSplatControlOrDefault(i);
|
|
controls[i] = GetPreviewTexture(t, "splatControl" + i, controlMapResolution, currentControl.filterMode);
|
|
}
|
|
GLivePreviewDrawer.DrawSplatLivePreview(t, cam, controls, dirtyRect);
|
|
}
|
|
}
|
|
|
|
private void UpdatePreview()
|
|
{
|
|
IEnumerator<GStylizedTerrain> terrains = GStylizedTerrain.ActiveTerrains.GetEnumerator();
|
|
while (terrains.MoveNext())
|
|
{
|
|
GStylizedTerrain t = terrains.Current;
|
|
if (t.TerrainData == null)
|
|
continue;
|
|
if (instance.GroupId >= 0 &&
|
|
instance.GroupId != t.GroupId)
|
|
continue;
|
|
if (instance.Channel == GTextureStampChannel.AlbedoMetallicSmoothness)
|
|
{
|
|
SetupAlbedoMetallicSmoothnessPreview(t);
|
|
}
|
|
else if (instance.Channel == GTextureStampChannel.Splat)
|
|
{
|
|
SetupSplatPreview(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void SetupSplatPreview(GStylizedTerrain t)
|
|
{
|
|
Material mat = t.TerrainData.Shading.MaterialToRender;
|
|
if (mat == null)
|
|
return;
|
|
int controlMapResolution = t.TerrainData.Shading.SplatControlResolution;
|
|
int controlMapCount = t.TerrainData.Shading.SplatControlMapCount;
|
|
if (controlMapCount == 0)
|
|
return;
|
|
RenderTexture[] rtControls = new RenderTexture[controlMapCount];
|
|
for (int i = 0; i < controlMapCount; ++i)
|
|
{
|
|
Texture2D splatControl = t.TerrainData.Shading.GetSplatControlOrDefault(i);
|
|
rtControls[i] = GetPreviewTexture(t, "splatControl" + i, controlMapResolution, splatControl.filterMode);
|
|
GCommon.ClearRT(rtControls[i]);
|
|
}
|
|
instance.Internal_ApplySplat(t, rtControls);
|
|
previewPropertyBlock.Clear();
|
|
}
|
|
|
|
private void SetupAlbedoMetallicSmoothnessPreview(GStylizedTerrain t)
|
|
{
|
|
Material mat = t.TerrainData.Shading.MaterialToRender;
|
|
if (mat == null)
|
|
return;
|
|
int albedoResolution = t.TerrainData.Shading.AlbedoMapResolution;
|
|
RenderTexture previewAlbedo = GetPreviewTexture(t, "albedo", albedoResolution, t.TerrainData.Shading.AlbedoMapOrDefault.filterMode);
|
|
GCommon.ClearRT(previewAlbedo);
|
|
|
|
int metallicResolution = t.TerrainData.Shading.MetallicMapResolution;
|
|
RenderTexture previewMetallic = GetPreviewTexture(t, "metallic", metallicResolution, t.TerrainData.Shading.MetallicMapOrDefault.filterMode);
|
|
GCommon.ClearRT(previewMetallic);
|
|
instance.Internal_ApplyAlbedoMetallicSmoothness(t, previewAlbedo, previewMetallic);
|
|
}
|
|
|
|
private RenderTexture GetPreviewTexture(GStylizedTerrain t, string mapName, int resolution, FilterMode filter)
|
|
{
|
|
if (previewTextures == null)
|
|
{
|
|
previewTextures = new Dictionary<string, RenderTexture>();
|
|
}
|
|
|
|
string key = string.Format("{0}_{1}", t.GetInstanceID(), mapName);
|
|
if (!previewTextures.ContainsKey(key) ||
|
|
previewTextures[key] == null)
|
|
{
|
|
RenderTexture rt = new RenderTexture(resolution, resolution, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
|
|
rt.wrapMode = TextureWrapMode.Clamp;
|
|
previewTextures[key] = rt;
|
|
}
|
|
else if (previewTextures[key].width != resolution || previewTextures[key].height != resolution)
|
|
{
|
|
previewTextures[key].Release();
|
|
Object.DestroyImmediate(previewTextures[key]);
|
|
RenderTexture rt = new RenderTexture(resolution, resolution, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
|
|
rt.wrapMode = TextureWrapMode.Clamp;
|
|
previewTextures[key] = rt;
|
|
}
|
|
|
|
previewTextures[key].filterMode = filter;
|
|
return previewTextures[key];
|
|
}
|
|
|
|
private void DrawStampBounds()
|
|
{
|
|
if (!instance.Editor_ShowBounds)
|
|
return;
|
|
instance.GetBox(worldBox);
|
|
|
|
Vector3[] b = worldBox;
|
|
Handles.color = Color.yellow;
|
|
Handles.zTest = UnityEngine.Rendering.CompareFunction.LessEqual;
|
|
Handles.DrawLines(new Vector3[]
|
|
{
|
|
//bottom quad
|
|
b[0], b[1],
|
|
b[1], b[2],
|
|
b[2], b[3],
|
|
b[3], b[0],
|
|
//top quad
|
|
b[4], b[5],
|
|
b[5], b[6],
|
|
b[6], b[7],
|
|
b[7], b[4],
|
|
//vertical lines
|
|
b[0], b[4],
|
|
b[1], b[5],
|
|
b[2], b[6],
|
|
b[3], b[7]
|
|
});
|
|
Handles.zTest = UnityEngine.Rendering.CompareFunction.Always;
|
|
}
|
|
}
|
|
}
|
|
#endif
|