BITFALL/Assets/Polaris - Low Poly Ecosystem/Polaris - Low Poly Terrain .../Editor/Scripts/StampTool/GObjectStamperInspector.cs

693 lines
32 KiB
C#

#if GRIFFIN
using Pinwheel.Griffin.TextureTool;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Pinwheel.Griffin.StampTool
{
[CustomEditor(typeof(GObjectStamper))]
public class GObjectStamperInspector : Editor
{
private GObjectStamper instance;
private Dictionary<string, RenderTexture> previewTextures;
private readonly Vector3[] worldBox = new Vector3[8];
private void OnEnable()
{
instance = target as GObjectStamper;
Tools.hidden = true;
instance.Internal_UpdateFalloffTexture();
instance.Internal_UpdateLayerTransitionTextures();
GCommon.RegisterBeginRender(OnCameraRender);
GCommon.RegisterBeginRenderSRP(OnCameraRenderSRP);
SceneView.duringSceneGui += DuringSceneGUI;
UpdatePreview();
}
private void OnDisable()
{
Tools.hidden = false;
GCommon.UnregisterBeginRender(OnCameraRender);
GCommon.UnregisterBeginRenderSRP(OnCameraRenderSRP);
SceneView.duringSceneGui -= DuringSceneGUI;
if (previewTextures != null)
{
foreach (string k in previewTextures.Keys)
{
RenderTexture rt = previewTextures[k];
if (rt == null)
continue;
rt.Release();
Object.DestroyImmediate(rt);
}
}
}
private class GBaseGUI
{
public static readonly GUIContent GROUP_ID = new GUIContent("Group Id", "Id of the terrain group which is edited by this tool");
public static readonly GUIContent ENABLE_TERRAIN_MASK = new GUIContent("Enable Terrain Mask", "Use terrain mask (R) to lock a particular region from editing");
public static readonly GUIContent SHOW_TERRAIN_MASK = new GUIContent("Show Terrain Mask", "Draw an overlay of the terrain mask in the scene view");
}
public override void OnInspectorGUI()
{
EditorGUI.BeginChangeCheck();
instance.GroupId = GEditorCommon.ActiveTerrainGroupPopupWithAllOption(GBaseGUI.GROUP_ID, instance.GroupId);
instance.EnableTerrainMask = EditorGUILayout.Toggle(GBaseGUI.ENABLE_TERRAIN_MASK, instance.EnableTerrainMask);
if (instance.EnableTerrainMask)
{
GEditorSettings.Instance.stampTools.showTerrainMask = EditorGUILayout.Toggle(GBaseGUI.SHOW_TERRAIN_MASK, GEditorSettings.Instance.stampTools.showTerrainMask);
}
DrawInstructionGUI();
DrawTransformGUI();
DrawStampGUI();
DrawStampLayersGUI();
DrawGizmosGUI();
DrawActionGUI();
if (EditorGUI.EndChangeCheck())
{
UpdatePreview();
}
}
public override bool RequiresConstantRepaint()
{
return false;
}
private class GInstructionGUI
{
public static readonly string LABEL = "Instruction";
public static readonly string ID = "object-stamper-instruction";
public static readonly string INSTRUCTION = "Stamp objects onto the terrain surface.";
}
private void DrawInstructionGUI()
{
GEditorCommon.Foldout(GInstructionGUI.LABEL, true, GInstructionGUI.ID, () =>
{
EditorGUILayout.LabelField(GInstructionGUI.INSTRUCTION, GEditorCommon.WordWrapItalicLabel);
});
}
private class GTransformGUI
{
public static readonly string LABEL = "Transform";
public static readonly string ID = "object-stamper-transform";
public static readonly GUIContent POSITION = new GUIContent("Position", "Position of the stamper");
public static readonly GUIContent ROTATION = new GUIContent("Rotation", "Rotation of the stamper");
public static readonly GUIContent SCALE = new GUIContent("Scale", "Scale of the stamper");
}
private void DrawTransformGUI()
{
GEditorCommon.Foldout(GTransformGUI.LABEL, true, GTransformGUI.ID, () =>
{
instance.Position = GEditorCommon.InlineVector3Field(GTransformGUI.POSITION, instance.Position);
instance.Rotation = Quaternion.Euler(GEditorCommon.InlineVector3Field(GTransformGUI.ROTATION, instance.Rotation.eulerAngles));
instance.Scale = GEditorCommon.InlineVector3Field(GTransformGUI.SCALE, instance.Scale);
Vector3 euler = instance.Rotation.eulerAngles;
euler = new Vector3(0, euler.y, 0);
instance.Rotation = Quaternion.Euler(euler);
});
}
private class GStampGUI
{
public static readonly string LABEL = "Stamp";
public static readonly string ID = "object-stamper-stamp";
public static readonly GUIContent MASK = new GUIContent("Mask", "A texture defines the spawn probability on the region");
public static readonly GUIContent FALLOFF = new GUIContent("Falloff", "Gradually decrease the mask intensity over its edge");
public static readonly GUIContent MASK_RESOLUTION = new GUIContent("Mask Resolution", "Size of the combined mask for instance sampling");
}
private void DrawStampGUI()
{
GEditorCommon.Foldout(GStampGUI.LABEL, true, GStampGUI.ID, () =>
{
instance.Mask = EditorGUILayout.ObjectField(GStampGUI.MASK, instance.Mask, typeof(Texture2D), false) as Texture2D;
EditorGUI.BeginChangeCheck();
instance.Falloff = EditorGUILayout.CurveField(GStampGUI.FALLOFF, instance.Falloff, Color.red, new Rect(0, 0, 1, 1));
if (EditorGUI.EndChangeCheck())
{
instance.Internal_UpdateFalloffTexture();
}
instance.MaskResolution = EditorGUILayout.DelayedIntField(GStampGUI.MASK_RESOLUTION, instance.MaskResolution);
});
}
private class GLayerGUI
{
public static readonly string LABEL = "Layers";
public static readonly string ID = "object-stamper-layer";
public static readonly string LAYER_ID_PREFIX = "foliage-stamp-layer";
public static readonly GUIContent ADD_LAYER = new GUIContent("Add Layer");
public static readonly GUIContent MOVE_LAYER_UP = new GUIContent("Move Up");
public static readonly GUIContent MOVE_LAYER_DOWN = new GUIContent("Move Down");
public static readonly GUIContent REMOVE = new GUIContent("Remove");
public static readonly string HEADER_GENERAL = "General";
public static readonly GUIContent IGNORE = new GUIContent("Ignore", "Ignore this layer");
public static readonly GUIContent NAME = new GUIContent("Name", "Display name of this layer");
public static readonly GUIContent VISUALIZE_COLOR = new GUIContent("Visualize Color", "Color to draw a visualize mask in the scene view");
public static readonly string HEADER_ROTATION_SCALE = "Rotation & Scale";
public static readonly GUIContent MIN_ROTATION = new GUIContent("Min Rotation", "Minimum rotation of the spawned instances");
public static readonly GUIContent MAX_ROTATION = new GUIContent("Max Rotation", "Maximum rotation of the spawned instances");
public static readonly GUIContent MIN_SCALE = new GUIContent("Min Scale", "Minimum scale of the spawned instances");
public static readonly GUIContent MAX_SCALE = new GUIContent("Max Scale", "Maximum scale of the spawned instances");
public static readonly string HEADER_OBJECT = "Objects";
public static readonly GUIContent INSTANCE_COUNT = new GUIContent("Instance Count Per Terrain", "Number of instance to spawn on each terrain. Note that final instance count might be different depends on mask intensity");
public static readonly string HEADER_HEIGHT_RULE = "Height Rule";
public static readonly GUIContent BLEND_HEIGHT = new GUIContent("Enable", "Toggle terrain height rule");
public static readonly GUIContent MIN_HEIGHT = new GUIContent("Min", "The minimum height to satisfy the rule");
public static readonly GUIContent MAX_HEIGHT = new GUIContent("Max", "The maximum height to satisfy the rule");
public static readonly GUIContent HEIGHT_TRANSITION = new GUIContent("Transition", "Fade factor for height rule");
public static readonly string HEADER_SLOPE_RULE = "Slope Rule";
public static readonly GUIContent BLEND_SLOPE = new GUIContent("Enable", "Toggle slope/steepness rule");
public static readonly GUIContent NORMAL_MAP_MODE = new GUIContent("Mode", "Choose which normal map to read slope data from");
public static readonly GUIContent MIN_SLOPE = new GUIContent("Min", "Minimum angle between surface normal and the up vector to satisfy the rule");
public static readonly GUIContent MAX_SLOPE = new GUIContent("Max", "Maximum angle between surface normal and the up vector to satisfy the rule");
public static readonly GUIContent SLOPE_TRANSITION = new GUIContent("Transition", "Fade factor for slope rule");
public static readonly string HEADER_NOISE_RULE = "Noise Rule";
public static readonly GUIContent BLEND_NOISE = new GUIContent("Enable", "Toggle noise rule");
public static readonly GUIContent NOISE_ORIGIN = new GUIContent("Origin", "The origin point of the noise map");
public static readonly GUIContent NOISE_FREQUENCY = new GUIContent("Frequency", "Frequency of the noise pattern, higher value gives thicker noise");
public static readonly GUIContent NOISE_OCTAVES = new GUIContent("Octaves", "The number of noise layers to stack on top of each others");
public static readonly GUIContent NOISE_LACUNARITY = new GUIContent("Lacunarity", "The change in frequency of each noise layer");
public static readonly GUIContent NOISE_PERSISTENCE = new GUIContent("Persistence", "The change in amplitude of each noise layer");
public static readonly GUIContent NOISE_REMAP = new GUIContent("Remap", "Remap the generated noise value");
public static readonly GUIContent ALIGN_TO_SURFACE = new GUIContent("Align To Surface", "Snap the spawned objects to surface normal vector");
public static readonly GUIContent WORLD_RAYCAST_MASK = new GUIContent("World Raycast Mask", "Define the layers to perform raycast and snap object position");
}
private void DrawStampLayersGUI()
{
GEditorCommon.Foldout(GLayerGUI.LABEL, true, GLayerGUI.ID, () =>
{
List<GObjectStampLayer> layers = instance.Layers;
for (int i = 0; i < layers.Count; ++i)
{
DrawLayer(layers[i], i);
}
if (layers.Count > 0)
{
GEditorCommon.Separator();
}
if (GUILayout.Button(GLayerGUI.ADD_LAYER))
{
GObjectStampLayer layer = GObjectStampLayer.Create();
layers.Add(layer);
}
});
}
private void DrawLayer(GObjectStampLayer layer, int index)
{
string label = string.Format("Layer: {0} {1}",
!string.IsNullOrEmpty(layer.Name) ? layer.Name : index.ToString(),
layer.Ignore ? "[Ignored]" : string.Empty);
string id = GLayerGUI.LAYER_ID_PREFIX + index;
GenericMenu menu = new GenericMenu();
menu.AddItem(
GLayerGUI.MOVE_LAYER_UP,
false,
() =>
{
int layerCount = instance.Layers.Count;
int swapIndex = Mathf.Clamp(index - 1, 0, layerCount - 1);
bool expand0 = GEditorCommon.GetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + index);
bool expand1 = GEditorCommon.GetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + swapIndex);
GEditorCommon.SetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + swapIndex, expand0);
GEditorCommon.SetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + index, expand1);
GUtilities.Swap(instance.Layers, index, swapIndex);
UpdatePreview();
});
menu.AddItem(
GLayerGUI.MOVE_LAYER_DOWN,
false,
() =>
{
int layerCount = instance.Layers.Count;
int swapIndex = Mathf.Clamp(index + 1, 0, layerCount - 1);
bool expand0 = GEditorCommon.GetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + index);
bool expand1 = GEditorCommon.GetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + swapIndex);
GEditorCommon.SetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + swapIndex, expand0);
GEditorCommon.SetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + index, expand1);
GUtilities.Swap(instance.Layers, index, swapIndex);
UpdatePreview();
});
menu.AddSeparator(null);
menu.AddItem(
GLayerGUI.REMOVE,
false,
() =>
{
ConfirmAndRemoveLayerAt(index);
});
GEditorCommon.Foldout(label, false, id, () =>
{
EditorGUI.indentLevel -= 1;
GEditorCommon.Header(GLayerGUI.HEADER_GENERAL);
layer.Ignore = EditorGUILayout.Toggle(GLayerGUI.IGNORE, layer.Ignore);
layer.Name = EditorGUILayout.TextField(GLayerGUI.NAME, layer.Name);
layer.VisualizeColor = EditorGUILayout.ColorField(GLayerGUI.VISUALIZE_COLOR, layer.VisualizeColor);
GEditorCommon.Header(GLayerGUI.HEADER_ROTATION_SCALE);
layer.MinRotation = EditorGUILayout.FloatField(GLayerGUI.MIN_ROTATION, layer.MinRotation);
layer.MaxRotation = EditorGUILayout.FloatField(GLayerGUI.MAX_ROTATION, layer.MaxRotation);
layer.MinScale = GEditorCommon.InlineVector3Field(GLayerGUI.MIN_SCALE, layer.MinScale);
layer.MaxScale = GEditorCommon.InlineVector3Field(GLayerGUI.MAX_SCALE, layer.MaxScale);
GEditorCommon.Header(GLayerGUI.HEADER_OBJECT);
DrawObjectSelectorGUI(layer);
layer.InstanceCount = EditorGUILayout.IntField(GLayerGUI.INSTANCE_COUNT, layer.InstanceCount);
layer.WorldRaycastMask = GEditorCommon.LayerMaskField(GLayerGUI.WORLD_RAYCAST_MASK, layer.WorldRaycastMask);
layer.AlignToSurface = EditorGUILayout.Toggle(GLayerGUI.ALIGN_TO_SURFACE, layer.AlignToSurface);
GEditorCommon.Header(GLayerGUI.HEADER_HEIGHT_RULE);
layer.BlendHeight = EditorGUILayout.Toggle(GLayerGUI.BLEND_HEIGHT, layer.BlendHeight);
if (layer.BlendHeight)
{
layer.MinHeight = EditorGUILayout.FloatField(GLayerGUI.MIN_HEIGHT, layer.MinHeight);
layer.MaxHeight = EditorGUILayout.FloatField(GLayerGUI.MAX_HEIGHT, layer.MaxHeight);
EditorGUI.BeginChangeCheck();
layer.HeightTransition = EditorGUILayout.CurveField(GLayerGUI.HEIGHT_TRANSITION, layer.HeightTransition, Color.red, new Rect(0, 0, 1, 1));
if (EditorGUI.EndChangeCheck())
{
layer.UpdateCurveTextures();
}
}
GEditorCommon.Header(GLayerGUI.HEADER_SLOPE_RULE);
layer.BlendSlope = EditorGUILayout.Toggle(GLayerGUI.BLEND_SLOPE, layer.BlendSlope);
if (layer.BlendSlope)
{
layer.NormalMapMode = (GNormalMapMode)EditorGUILayout.EnumPopup(GLayerGUI.NORMAL_MAP_MODE, layer.NormalMapMode);
layer.MinSlope = EditorGUILayout.FloatField(GLayerGUI.MIN_SLOPE, layer.MinSlope);
layer.MaxSlope = EditorGUILayout.FloatField(GLayerGUI.MAX_SLOPE, layer.MaxSlope);
EditorGUI.BeginChangeCheck();
layer.SlopeTransition = EditorGUILayout.CurveField(GLayerGUI.SLOPE_TRANSITION, layer.SlopeTransition, Color.red, new Rect(0, 0, 1, 1));
if (EditorGUI.EndChangeCheck())
{
layer.UpdateCurveTextures();
}
}
GEditorCommon.Header(GLayerGUI.HEADER_NOISE_RULE);
layer.BlendNoise = EditorGUILayout.Toggle(GLayerGUI.BLEND_NOISE, layer.BlendNoise);
if (layer.BlendNoise)
{
layer.NoiseOrigin = GEditorCommon.InlineVector2Field(GLayerGUI.NOISE_ORIGIN, layer.NoiseOrigin);
layer.NoiseFrequency = EditorGUILayout.FloatField(GLayerGUI.NOISE_FREQUENCY, layer.NoiseFrequency);
layer.NoiseLacunarity = EditorGUILayout.FloatField(GLayerGUI.NOISE_LACUNARITY, layer.NoiseLacunarity);
layer.NoisePersistence = EditorGUILayout.Slider(GLayerGUI.NOISE_PERSISTENCE, layer.NoisePersistence, 0.01f, 1f);
layer.NoiseOctaves = EditorGUILayout.IntSlider(GLayerGUI.NOISE_OCTAVES, layer.NoiseOctaves, 1, 4);
EditorGUI.BeginChangeCheck();
layer.NoiseRemap = EditorGUILayout.CurveField(GLayerGUI.NOISE_REMAP, layer.NoiseRemap, Color.red, new Rect(0, 0, 1, 1));
if (EditorGUI.EndChangeCheck())
{
layer.UpdateCurveTextures();
}
}
EditorGUI.indentLevel += 1;
},
menu);
}
private class GObjectSelectionGUI
{
public static readonly string NO_OBJECT_FOUND = "No Game Object found!";
public static readonly string OBJECT_DROP_ZONE_MESSAGE_0 = "Drop a Game Object here!";
public static readonly string OBJECT_DROP_ZONE_FILTER_0 = "t:GameObject";
public static readonly string OBJECT_DROP_ZONE_MESSAGE_1 = "Drop a Prefab Prototype Group here!";
public static readonly string OBJECT_DROP_ZONE_FILTER_1 = "t:GPrefabPrototypeGroup";
public static readonly GUIContent REMOVE = new GUIContent("Remove");
}
private void DrawObjectSelectorGUI(GObjectStampLayer layer)
{
if (layer.Prototypes.Count > 0)
{
GSelectionGridArgs args = new GSelectionGridArgs();
args.collection = layer.Prototypes;
args.selectedIndices = layer.PrototypeIndices;
args.itemSize = GEditorCommon.selectionGridTileSizeSmall;
args.itemPerRow = 4;
args.drawPreviewFunction = GEditorCommon.DrawGameObjectPreview;
args.contextClickFunction = OnObjectSelectorContextClick;
layer.PrototypeIndices = GEditorCommon.MultiSelectionGrid(args);
}
else
{
EditorGUILayout.LabelField(GObjectSelectionGUI.NO_OBJECT_FOUND, GEditorCommon.WordWrapItalicLabel);
}
Rect r1 = EditorGUILayout.GetControlRect(GUILayout.Height(GEditorCommon.objectSelectorDragDropHeight));
GameObject prefab = GEditorCommon.ObjectSelectorDragDrop<GameObject>(r1, GObjectSelectionGUI.OBJECT_DROP_ZONE_MESSAGE_0, GObjectSelectionGUI.OBJECT_DROP_ZONE_FILTER_0);
if (prefab != null)
{
layer.Prototypes.AddIfNotContains(prefab);
}
GEditorCommon.SpacePixel(0);
Rect r2 = EditorGUILayout.GetControlRect(GUILayout.Height(GEditorCommon.objectSelectorDragDropHeight));
GPrefabPrototypeGroup group = GEditorCommon.ObjectSelectorDragDrop<GPrefabPrototypeGroup>(r2, GObjectSelectionGUI.OBJECT_DROP_ZONE_MESSAGE_1, GObjectSelectionGUI.OBJECT_DROP_ZONE_FILTER_1);
if (group != null)
{
layer.Prototypes.AddIfNotContains(group.Prototypes);
}
}
private void OnObjectSelectorContextClick(Rect r, int index, ICollection collection)
{
List<GameObject> prototypes = (List<GameObject>)collection;
GenericMenu menu = new GenericMenu();
menu.AddItem(
GObjectSelectionGUI.REMOVE,
false,
() =>
{
prototypes.RemoveAt(index);
});
menu.ShowAsContext();
}
private class GRemoveLayerDialogGUI
{
public static readonly string CONFIRM = "Confirm";
public static readonly string OK = "OK";
public static readonly string CANCEL = "Cancel";
}
private void ConfirmAndRemoveLayerAt(int index)
{
GObjectStampLayer layer = instance.Layers[index];
string layerName = string.IsNullOrEmpty(layer.Name) ? ("Layer " + index) : ("Layer " + layer.Name);
if (EditorUtility.DisplayDialog(
GRemoveLayerDialogGUI.CONFIRM,
"Remove " + layerName + "?",
GRemoveLayerDialogGUI.OK, GRemoveLayerDialogGUI.CANCEL))
{
instance.Layers.RemoveAt(index);
}
}
private class GGizmosGUI
{
public static readonly string LABEL = "Gizmos";
public static readonly string ID = "object-stamper-gizmos";
public static readonly GUIContent LIVE_PREVIEW = new GUIContent("Live Preview", "Draw a preview in the scene view");
public static readonly GUIContent BOUNDS = new GUIContent("Bounds", "Show the stamper bounds in the scene view");
}
private void DrawGizmosGUI()
{
GEditorCommon.Foldout(GGizmosGUI.LABEL, true, GGizmosGUI.ID, () =>
{
GEditorSettings.Instance.stampTools.showLivePreview = EditorGUILayout.Toggle(GGizmosGUI.LIVE_PREVIEW, GEditorSettings.Instance.stampTools.showLivePreview);
GEditorSettings.Instance.stampTools.showBounds = EditorGUILayout.Toggle(GGizmosGUI.BOUNDS, GEditorSettings.Instance.stampTools.showBounds);
});
}
private class GActionGUI
{
public static readonly string LABEL = "Action";
public static readonly string ID = "object-stamper-action";
public static readonly GUIContent SNAP_TO_TERRAIN = new GUIContent("Snap To Terrain", "Fit the stamper to the underneath terrain");
public static readonly GUIContent SNAP_TO_LEVEL_BOUNDS = new GUIContent("Snap To Level Bounds", "Fit the stamper to cover all terrains in the level");
public static readonly GUIContent CLEAR_OBJECT = new GUIContent("Clear Objects", "Remove all object instances inside the stamper bounding box");
public static readonly GUIContent APPLY = new GUIContent("Apply", "Stamp on the terrains");
}
private void DrawActionGUI()
{
GEditorCommon.Foldout(GActionGUI.LABEL, true, GActionGUI.ID, () =>
{
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button(GActionGUI.SNAP_TO_TERRAIN))
{
IEnumerator<GStylizedTerrain> terrains = GStylizedTerrain.ActiveTerrains.GetEnumerator();
while (terrains.MoveNext())
{
GStylizedTerrain t = terrains.Current;
Bounds b = t.Bounds;
Rect r = new Rect(new Vector2(b.min.x, b.min.z), new Vector2(b.size.x, b.size.z));
Vector2 p = new Vector2(instance.Position.x, instance.Position.z);
if (r.Contains(p))
{
instance.Position = new Vector3(r.center.x, b.min.y, r.center.y);
instance.Rotation = Quaternion.identity;
instance.Scale = new Vector3(b.size.x, b.size.y, b.size.z);
break;
}
}
}
if (GUILayout.Button(GActionGUI.SNAP_TO_LEVEL_BOUNDS))
{
Bounds b = GCommon.GetLevelBounds();
instance.Position = new Vector3(b.center.x, b.min.y, b.center.z);
instance.Rotation = Quaternion.identity;
instance.Scale = new Vector3(b.size.x, b.size.y, b.size.z);
}
EditorGUILayout.EndHorizontal();
if (GUILayout.Button(GActionGUI.CLEAR_OBJECT))
{
instance.ClearObjects();
Event.current.Use();
}
if (GUILayout.Button(GActionGUI.APPLY))
{
ApplyStamp();
EditorGUIUtility.ExitGUI();
}
});
}
private class GStampDialogGUI
{
public static readonly string TITLE = "Applying";
public static readonly string INFO = "Stamping terrain geometry...";
}
private void ApplyStamp()
{
EditorUtility.DisplayProgressBar(GStampDialogGUI.TITLE, GStampDialogGUI.INFO, 1f);
try
{
instance.Apply();
}
catch (System.Exception e)
{
Debug.LogError(e.ToString());
}
EditorUtility.ClearProgressBar();
}
private void DuringSceneGUI(SceneView sv)
{
EditorGUI.BeginChangeCheck();
HandleEditingTransform();
DrawStampBounds();
if (EditorGUI.EndChangeCheck())
{
UpdatePreview();
}
}
private void HandleEditingTransform()
{
if (Tools.current == Tool.Move)
{
instance.Position = Handles.PositionHandle(instance.Position, instance.Rotation);
}
else if (Tools.current == Tool.Rotate)
{
instance.Rotation = Handles.RotationHandle(instance.Rotation, instance.Position);
Vector3 euler = instance.Rotation.eulerAngles;
euler = new Vector3(0, euler.y, 0);
instance.Rotation = Quaternion.Euler(euler);
}
else if (Tools.current == Tool.Scale)
{
instance.Scale = Handles.ScaleHandle(instance.Scale, instance.Position, instance.Rotation, HandleUtility.GetHandleSize(instance.Position));
}
}
private void OnCameraRender(Camera cam)
{
if (cam.cameraType != CameraType.SceneView)
return;
if (GEditorSettings.Instance.stampTools.showLivePreview)
DrawLivePreview(cam);
if (instance.EnableTerrainMask && GEditorSettings.Instance.stampTools.showTerrainMask)
DrawTerrainMask(cam);
}
private void DrawTerrainMask(Camera cam)
{
GCommon.ForEachTerrain(instance.GroupId, (t) =>
{
GLivePreviewDrawer.DrawTerrainMask(t, cam);
});
}
private void OnCameraRenderSRP(UnityEngine.Rendering.ScriptableRenderContext context, Camera cam)
{
OnCameraRender(cam);
}
private void DrawLivePreview(Camera cam)
{
List<GOverlapTestResult> overlapTests = GCommon.OverlapTest(instance.GroupId, instance.GetQuad());
foreach (GOverlapTestResult test in overlapTests)
{
if (test.IsOverlapped)
{
DrawLivePreview(test.Terrain, cam, test.IsChunkOverlapped);
}
}
}
private void DrawLivePreview(GStylizedTerrain t, Camera cam, bool[] chunkCulling)
{
if (t.transform.rotation != Quaternion.identity ||
t.transform.lossyScale != Vector3.one)
return;
RenderTexture[] brushes = new RenderTexture[instance.Layers.Count];
for (int i = 0; i < brushes.Length; ++i)
{
brushes[i] = GetPreviewTexture(t, "brush" + i.ToString(), instance.MaskResolution, FilterMode.Bilinear);
}
Color[] colors = new Color[instance.Layers.Count];
for (int i = 0; i < colors.Length; ++i)
{
colors[i] = instance.Layers[i].VisualizeColor;
}
GLivePreviewDrawer.DrawMasksLivePreview(t, cam, brushes, colors, chunkCulling);
}
private void UpdatePreview()
{
List<GStylizedTerrain> terrains = GUtilities.ExtractTerrainsFromOverlapTest(GCommon.OverlapTest(instance.GroupId, instance.GetQuad()));
foreach (GStylizedTerrain t in terrains)
{
UpdatePreview(t);
}
}
private void UpdatePreview(GStylizedTerrain t)
{
RenderTexture[] brushes = new RenderTexture[instance.Layers.Count];
for (int i = 0; i < brushes.Length; ++i)
{
brushes[i] = GetPreviewTexture(t, "brush" + i.ToString(), instance.MaskResolution, FilterMode.Bilinear);
}
Vector3[] worldPoints = instance.GetQuad();
Vector2[] uvPoint = new Vector2[worldPoints.Length];
for (int i = 0; i < uvPoint.Length; ++i)
{
uvPoint[i] = t.WorldPointToUV(worldPoints[i]);
}
Rect dirtyRect = GUtilities.GetRectContainsPoints(uvPoint);
if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
return;
instance.Internal_RenderBrushes(brushes, t, uvPoint);
}
private RenderTexture GetPreviewTexture(GStylizedTerrain t, string mapName, int resolution, FilterMode filter)
{
if (previewTextures == null)
{
previewTextures = new Dictionary<string, RenderTexture>();
}
string key = string.Format("{0}_{1}", t.GetInstanceID(), mapName);
if (!previewTextures.ContainsKey(key) ||
previewTextures[key] == null)
{
RenderTexture rt = new RenderTexture(resolution, resolution, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
rt.wrapMode = TextureWrapMode.Clamp;
previewTextures[key] = rt;
}
else if (previewTextures[key].width != resolution || previewTextures[key].height != resolution)
{
previewTextures[key].Release();
Object.DestroyImmediate(previewTextures[key]);
RenderTexture rt = new RenderTexture(resolution, resolution, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
rt.wrapMode = TextureWrapMode.Clamp;
previewTextures[key] = rt;
}
previewTextures[key].filterMode = filter;
return previewTextures[key];
}
private void DrawStampBounds()
{
if (!GEditorSettings.Instance.stampTools.showBounds)
return;
instance.GetBox(worldBox);
Vector3[] b = worldBox;
Handles.color = Color.yellow;
Handles.zTest = UnityEngine.Rendering.CompareFunction.LessEqual;
Handles.DrawLines(new Vector3[]
{
//bottom quad
b[0], b[1],
b[1], b[2],
b[2], b[3],
b[3], b[0],
//top quad
b[4], b[5],
b[5], b[6],
b[6], b[7],
b[7], b[4],
//vertical lines
b[0], b[4],
b[1], b[5],
b[2], b[6],
b[3], b[7]
});
Handles.zTest = UnityEngine.Rendering.CompareFunction.Always;
}
}
}
#endif