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Animations | ||
AnimatorControllers | ||
BlenderSource | ||
CinemachineBlends | ||
Materials | ||
Models | ||
PhysicsMaterials | ||
Prefabs | ||
Scenes | ||
Textures | ||
AmplifyAnimationPack.asmdef | ||
ChangeLog.txt | ||
Readme.txt |
Readme.txt
About
Amplify Animation Pack (c) Amplify Creations, Lda. All rights reserved.
Amplify Animation Pack is set of animations designed for Third-Person games, with
a Third-Person Character Controller(work in progress) and Blender Source.
Redistribution of Amplify Animation Pack is frowned upon. If you want to share the
software, please refer others to the official product page:
https://u3d.as/2HjE?aid=1011lPwI
Description
Amplify Animation Pack is a full set of animations ranging from locomotion to boating,
swimming, and varied interactions. Whether you’re making a sandbox game, tactical espionage
sim, or exploring uncharted ruins, the starter Third-person Character Controller will get you
rolling faster than ever!
Features
Blender Source
600+ Animation Sequences
Third-person Controller
Supported Platforms
* All platforms
Minimum Requirements
Software
Unity 2019.4.x
Dependencies
Cinemachine
TextMesh
Post Processing Stack (optional)
Using the included Animations
1) Make sure your character is set to Humanoid. (Alternatively, use the rig in our
Blender Source Files)
2) Make any adjustments required as per-Unity documentation:
https://learn.unity.com/project/re-targeting-and-re-using-animation
https://docs.unity3d.com/Manual/AnimationsImport.html
https://blog.unity.com/technology/mecanim-humanoids
3) Add our Animation Sequence to your Animator Controller.
Using the Third-Person Controller
1) Change the FixedTimeStep value on the Time section of the Project Settings to 0.0166667.
At this point you can either open the pre-configured Demo Scene located under
"AmplifyAnimationPack\Scenes" or proceed to Step 2.
2) Import the Character prefab into your desired scene.
3) Import the CharacterUIManager prefab into your scene.
4) Import the CharacterCameraManager prefab into your scene.
5) In the Character prefab you've imported, set the "FollowCam", "LockCam" and "UIManger"
variables to the FollowCamManager, LockCamManager (both childs of the CharacterCameraManager)
and CharacterUIManager prefabs respectively.
6) In the CharacterCameraManager prefab you've imported, on the FollowCamManager set the "Follow"
and "LookAt" variables to the "Root" and "HeadMarker" childs of the Character prefab you've imported.
7) In the CharacterCameraManager prefab you've imported, on the LockCamManager set the "Follow" to
the "Root" child of the Character prefab you've imported.
Accessing Blender Source files
1) Unpack the BlenderSource files in the BlenderSource Unity Package located under
"AmplifyAnimationPack\BlenderSource".
2) Move files to an external folder. (Optional, avoids a Unity re-import when making changes
to the Blender file)
3) Open file in Blender, edit as required and export. Check the Official Wiki below for details.
Documentation
Please refer to the following website for an up-to-date online manual:
http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Animation_Pack/Manual
Feedback
To file error reports, questions or suggestions, you may use
our feedback form online:
http://amplify.pt/contact
Or contact us directly:
For general inquiries - info@amplify.pt
For technical support - support@amplify.pt (customers only)