Files
2024-08-11 16:16:31 +08:00

16 lines
298 B
C#

#if UNITY_EDITOR
using UnityEngine;
using System;
namespace GSpawn
{
[Serializable]
public class ShortcutConflict
{
[SerializeField]
public string categoryName = string.Empty;
[SerializeField]
public string shortcutName = string.Empty;
}
}
#endif