16 lines
298 B
C#
16 lines
298 B
C#
#if UNITY_EDITOR
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using UnityEngine;
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using System;
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namespace GSpawn
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{
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[Serializable]
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public class ShortcutConflict
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{
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[SerializeField]
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public string categoryName = string.Empty;
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[SerializeField]
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public string shortcutName = string.Empty;
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}
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}
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#endif |